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CEGUIConfig_xmlHandler.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIConfig_xmlHandler.h
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/*********************************************************************** filename: CEGUIConfig_xmlHandler.h created: 17/7/2004 author: Paul D Turner purpose: Interface to configuration file parser *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIConfig_xmlHandler_h_ #define _CEGUIConfig_xmlHandler_h_ #include "CEGUIBase.h" #include "CEGUIString.h" #include "CEGUILogger.h" #include "CEGUIXMLHandler.h" #include
// Start of CEGUI namespace section namespace CEGUI { /*! \brief Handler class used to parse the Configuration XML file. */ class Config_xmlHandler : public XMLHandler { public: /************************************************************************* Construction & Destruction *************************************************************************/ /*! \brief Constructor for GUILayout_xmlHandler objects */ Config_xmlHandler(void) {} /*! \brief Destructor for GUILayout_xmlHandler objects */ virtual ~Config_xmlHandler(void) {} /************************************************************************* SAX2 Handler overrides *************************************************************************/ /*! \brief document processing (only care about elements, schema validates format) */ virtual void elementStart(const String& element, const XMLAttributes& attributes); /************************************************************************* Functions used by our implementation *************************************************************************/ /*! \brief Return log filename */ const String& getLogFilename(void) const {return d_logFilename;} /*! \brief Return initial scheme filename to load */ const String& getSchemeFilename(void) const {return d_schemeFilename;} /*! \brief Return initial layout filename to load and set as the GUI sheet. */ const String& getLayoutFilename(void) const {return d_layoutFilename;} /*! \brief Return the name of the initialisation script to run */ const String& getInitScriptFilename(void) const {return d_initScriptFilename;} /*! \brief Return the name of the termination script to run */ const String& getTermScriptFilename(void) const {return d_termScriptFilename;} /*! \brief Return name of font to use as default. */ const String& getDefaultFontName(void) const {return d_defaultFontName;} /*! \brief Return name of default resource group. */ const String& getDefaultResourceGroup(void) const {return d_defaultResourceGroup;} /*! \brief Return logging level which was read from the config file. */ LoggingLevel getLoggingLevel(void) const {return d_logLevel;} private: /************************************************************************* Implementation Constants *************************************************************************/ static const String CEGUIConfigElement; //!< Tag name for CEGUIConfig elements. static const char ConfigLogfileAttribute[]; //!< Attribute name that stores the filename to use for the log. static const char ConfigSchemeAttribute[]; //!< Attribute name that stores the filename of a scheme to load. static const char ConfigLayoutAttribute[]; //!< Attribute name that stores the filename of a layout to load. static const char ConfigDefaultFontAttribute[]; //!< Attribute name that stores the name of the default font to set (as loaded by scheme) static const char ConfigInitScriptAttribute[]; //!< Attribute name that stores the filename of an initialisation script to run. static const char ConfigTerminateScriptAttribute[]; //!< Attribute name that stores the filename of a termination script to run. static const char ConfigDefaultResourceGroupAttribute[]; //!< Attribute name that stores the default resource group (also used when loading config resources). static const char ConfigLoggingLevelAttribute[]; //!< Attribute name that stores the logging level to be used. /************************************************************************* Implementation Data *************************************************************************/ String d_logFilename; //!< filename for the log. String d_schemeFilename; //!< filename for the scheme to auto-load. String d_layoutFilename; //!< filename for the layout to auto-load. String d_initScriptFilename; //!< filename for the script to run after system init. String d_termScriptFilename; //!< filename for the script to run before system shutdown. String d_defaultFontName; //!< Holds name of default font to set. String d_defaultResourceGroup; //!< Holds default resource group name. LoggingLevel d_logLevel; //!< Holds the logging level read from the config. }; } // End of CEGUI namespace section #endif // end of guard _CEGUIConfig_xmlHandler_h_
CEGUIConfig_xmlHandler.h
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