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CEGUIInputEvent.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIInputEvent.h
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/*********************************************************************** filename: CEGUIInputEvent.h created: 30/5/2004 author: Paul D Turner purpose: Defines interface to input event classes *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIInputEvent_h_ #define _CEGUIInputEvent_h_ #include "CEGUIBase.h" #include "CEGUIEventArgs.h" #include "CEGUIString.h" #include "CEGUIVector.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief struct to give scope to scan code enumeration. */ struct CEGUIEXPORT Key { // enumeration of scan codes. Customised from table taken from Ogre, which took them from DirectInput... enum Scan { Escape =0x01, One =0x02, Two =0x03, Three =0x04, Four =0x05, Five =0x06, Six =0x07, Seven =0x08, Eight =0x09, Nine =0x0A, Zero =0x0B, Minus =0x0C, /* - on main keyboard */ Equals =0x0D, Backspace =0x0E, /* backspace */ Tab =0x0F, Q =0x10, W =0x11, E =0x12, R =0x13, T =0x14, Y =0x15, U =0x16, I =0x17, O =0x18, P =0x19, LeftBracket =0x1A, RightBracket =0x1B, Return =0x1C, /* Enter on main keyboard */ LeftControl =0x1D, A =0x1E, S =0x1F, D =0x20, F =0x21, G =0x22, H =0x23, J =0x24, K =0x25, L =0x26, Semicolon =0x27, Apostrophe =0x28, Grave =0x29, /* accent grave */ LeftShift =0x2A, Backslash =0x2B, Z =0x2C, X =0x2D, C =0x2E, V =0x2F, B =0x30, N =0x31, M =0x32, Comma =0x33, Period =0x34, /* . on main keyboard */ Slash =0x35, /* '/' on main keyboard */ RightShift =0x36, Multiply =0x37, /* * on numeric keypad */ LeftAlt =0x38, /* left Alt */ Space =0x39, Capital =0x3A, F1 =0x3B, F2 =0x3C, F3 =0x3D, F4 =0x3E, F5 =0x3F, F6 =0x40, F7 =0x41, F8 =0x42, F9 =0x43, F10 =0x44, NumLock =0x45, ScrollLock =0x46, /* Scroll Lock */ Numpad7 =0x47, Numpad8 =0x48, Numpad9 =0x49, Subtract =0x4A, /* - on numeric keypad */ Numpad4 =0x4B, Numpad5 =0x4C, Numpad6 =0x4D, Add =0x4E, /* + on numeric keypad */ Numpad1 =0x4F, Numpad2 =0x50, Numpad3 =0x51, Numpad0 =0x52, Decimal =0x53, /* . on numeric keypad */ OEM_102 =0x56, /* < > | on UK/Germany keyboards */ F11 =0x57, F12 =0x58, F13 =0x64, /* (NEC PC98) */ F14 =0x65, /* (NEC PC98) */ F15 =0x66, /* (NEC PC98) */ Kana =0x70, /* (Japanese keyboard) */ ABNT_C1 =0x73, /* / ? on Portugese (Brazilian) keyboards */ Convert =0x79, /* (Japanese keyboard) */ NoConvert =0x7B, /* (Japanese keyboard) */ Yen =0x7D, /* (Japanese keyboard) */ ABNT_C2 =0x7E, /* Numpad . on Portugese (Brazilian) keyboards */ NumpadEquals =0x8D, /* = on numeric keypad (NEC PC98) */ PrevTrack =0x90, /* Previous Track (KC_CIRCUMFLEX on Japanese keyboard) */ At =0x91, /* (NEC PC98) */ Colon =0x92, /* (NEC PC98) */ Underline =0x93, /* (NEC PC98) */ Kanji =0x94, /* (Japanese keyboard) */ Stop =0x95, /* (NEC PC98) */ AX =0x96, /* (Japan AX) */ Unlabeled =0x97, /* (J3100) */ NextTrack =0x99, /* Next Track */ NumpadEnter =0x9C, /* Enter on numeric keypad */ RightControl =0x9D, Mute =0xA0, /* Mute */ Calculator =0xA1, /* Calculator */ PlayPause =0xA2, /* Play / Pause */ MediaStop =0xA4, /* Media Stop */ VolumeDown =0xAE, /* Volume - */ VolumeUp =0xB0, /* Volume + */ WebHome =0xB2, /* Web home */ NumpadComma =0xB3, /* , on numeric keypad (NEC PC98) */ Divide =0xB5, /* / on numeric keypad */ SysRq =0xB7, RightAlt =0xB8, /* right Alt */ Pause =0xC5, /* Pause */ Home =0xC7, /* Home on arrow keypad */ ArrowUp =0xC8, /* UpArrow on arrow keypad */ PageUp =0xC9, /* PgUp on arrow keypad */ ArrowLeft =0xCB, /* LeftArrow on arrow keypad */ ArrowRight =0xCD, /* RightArrow on arrow keypad */ End =0xCF, /* End on arrow keypad */ ArrowDown =0xD0, /* DownArrow on arrow keypad */ PageDown =0xD1, /* PgDn on arrow keypad */ Insert =0xD2, /* Insert on arrow keypad */ Delete =0xD3, /* Delete on arrow keypad */ LeftWindows =0xDB, /* Left Windows key */ RightWindow =0xDC, /* Right Windows key */ RightWindows =0xDC, /* Right Windows key - Correct spelling :) */ AppMenu =0xDD, /* AppMenu key */ Power =0xDE, /* System Power */ Sleep =0xDF, /* System Sleep */ Wake =0xE3, /* System Wake */ WebSearch =0xE5, /* Web Search */ WebFavorites =0xE6, /* Web Favorites */ WebRefresh =0xE7, /* Web Refresh */ WebStop =0xE8, /* Web Stop */ WebForward =0xE9, /* Web Forward */ WebBack =0xEA, /* Web Back */ MyComputer =0xEB, /* My Computer */ Mail =0xEC, /* Mail */ MediaSelect =0xED /* Media Select */ }; }; /*! /brief Enumeration of mouse buttons */ enum MouseButton { LeftButton, RightButton, MiddleButton, X1Button, X2Button, MouseButtonCount, //
CEGUIInputEvent.h
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