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CEGUIVector.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIVector.h
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/*********************************************************************** filename: CEGUIVector.h created: 14/3/2004 author: Paul D Turner purpose: Defines interfaces for Vector classes *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIVector_h_ #define _CEGUIVector_h_ #include "CEGUIBase.h" #include "CEGUISize.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class used as a two dimensional vector (aka a Point) */ class CEGUIEXPORT Vector2 { public: Vector2(void) {} Vector2(float x, float y) : d_x(x), d_y(y) {} Vector2& operator*=(const Vector2& vec) { d_x *= vec.d_x; d_y *= vec.d_y; return *this; } Vector2& operator/=(const Vector2& vec) { d_x /= vec.d_x; d_y /= vec.d_y; return *this; } Vector2& operator+=(const Vector2& vec) { d_x += vec.d_x; d_y += vec.d_y; return *this; } Vector2& operator-=(const Vector2& vec) { d_x -= vec.d_x; d_y -= vec.d_y; return *this; } Vector2 operator+(const Vector2& vec) const { return Vector2(d_x + vec.d_x, d_y + vec.d_y); } Vector2 operator-(const Vector2& vec) const { return Vector2(d_x - vec.d_x, d_y - vec.d_y); } Vector2 operator*(const Vector2& vec) const { return Vector2(d_x * vec.d_x, d_y * vec.d_y); } bool operator==(const Vector2& vec) const { return ((d_x == vec.d_x) && (d_y == vec.d_y)); } bool operator!=(const Vector2& vec) const { return !(operator==(vec)); } Size asSize() const { return Size(d_x, d_y); } float d_x, d_y; }; /*! \brief Point class */ typedef Vector2 Point; /*! \brief Class used as a three dimensional vector */ class CEGUIEXPORT Vector3 { public: Vector3(void) {} Vector3(float x, float y, float z) : d_x(x), d_y(y), d_z(z) {} float d_x, d_y, d_z; }; } // End of CEGUI namespace section #endif // end of guard _CEGUIVector_h_
CEGUIVector.h
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