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timer.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\ode\timer.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ #ifndef _ODE_TIMER_H_ #define _ODE_TIMER_H_ #include
#ifdef __cplusplus extern "C" { #endif /* stop watch objects */ typedef struct dStopwatch { double time; /* total clock count */ unsigned long cc[2]; /* clock count since last `start' */ } dStopwatch; ODE_API void dStopwatchReset (dStopwatch *); ODE_API void dStopwatchStart (dStopwatch *); ODE_API void dStopwatchStop (dStopwatch *); ODE_API double dStopwatchTime (dStopwatch *); /* returns total time in secs */ /* code timers */ ODE_API void dTimerStart (const char *description); /* pass a static string here */ ODE_API void dTimerNow (const char *description); /* pass a static string here */ ODE_API void dTimerEnd(void); /* print out a timer report. if `average' is nonzero, print out the average * time for each slot (this is only meaningful if the same start-now-end * calls are being made repeatedly. */ ODE_API void dTimerReport (FILE *fout, int average); /* resolution */ /* returns the timer ticks per second implied by the timing hardware or API. * the actual timer resolution may not be this great. */ ODE_API double dTimerTicksPerSecond(void); /* returns an estimate of the actual timer resolution, in seconds. this may * be greater than 1/ticks_per_second. */ ODE_API double dTimerResolution(void); #ifdef __cplusplus } #endif #endif
timer.h
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