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OgreDeflectorPlaneAffector.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreDeflectorPlaneAffector.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __DeflectorPlaneAffector_H__ #define __DeflectorPlaneAffector_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreParticleAffector.h" #include "OgreVector3.h" namespace Ogre { /** This class defines a ParticleAffector which deflects particles. @remarks This affector (see ParticleAffector) offers a simple (and inaccurate) physical deflection. All particles which hit the plane are reflected. @par The plane is defined by a point (plane_point) and the normal (plane_normal). In addition it is possible to change the strenght of the recoil by using the bounce parameter. */ class _OgreParticleFXExport DeflectorPlaneAffector : public ParticleAffector { public: /** Command object for plane point (see ParamCommand).*/ class CmdPlanePoint : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for plane normal (see ParamCommand).*/ class CmdPlaneNormal : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for bounce (see ParamCommand).*/ class CmdBounce : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /// Default constructor DeflectorPlaneAffector(ParticleSystem* psys); /** See ParticleAffector. */ void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); /** Sets the plane point of the deflector plane. */ void setPlanePoint(const Vector3& pos); /** Gets the plane point of the deflector plane. */ Vector3 getPlanePoint(void) const; /** Sets the plane normal of the deflector plane. */ void setPlaneNormal(const Vector3& normal); /** Gets the plane normal of the deflector plane. */ Vector3 getPlaneNormal(void) const; /** Sets the bounce value of the deflection. */ void setBounce(Real bounce); /** Gets the bounce value of the deflection. */ Real getBounce(void) const; /// Command objects static CmdPlanePoint msPlanePointCmd; static CmdPlaneNormal msPlaneNormalCmd; static CmdBounce msBounceCmd; protected: /// deflector plane point Vector3 mPlanePoint; /// deflector plane normal vector Vector3 mPlaneNormal; /// bounce factor (0.5 means 50 percent) Real mBounce; }; } #endif
OgreDeflectorPlaneAffector.h
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