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OgreHeightmapTerrainPageSource.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreHeightmapTerrainPageSource.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __HeightmapTerrainPageSource_H__ #define __HeightmapTerrainPageSource_H__ #include "OgreTerrainPrerequisites.h" #include "OgreTerrainPageSource.h" #include "OgreImage.h" namespace Ogre { /** Specialisation of the TerrainPageSource class to provide tiles loaded from a 2D greyscale image. @remarks This is a simple tile provider that does not support paging; it is assumed that the entire heightmap is loaded as one page. */ class _OgreOctreePluginExport HeightmapTerrainPageSource : public TerrainPageSource { protected: /// Is this input RAW? bool mIsRaw; /// Should we flip terrain vertically? bool mFlipTerrain; /// Image containing the source heightmap if loaded from non-RAW Image mImage; /// Arbitrary data loaded from RAW MemoryDataStreamPtr mRawData; /// The (single) terrain page this source will provide TerrainPage* mPage; /// Source file name String mSource; /// Manual size if source is RAW size_t mRawSize; /// Manual bpp if source is RAW uchar mRawBpp; /// Load a heightmap void loadHeightmap(void); public: HeightmapTerrainPageSource(); ~HeightmapTerrainPageSource(); /// @see TerrainPageSource void shutdown(void); /// @see TerrainPageSource void requestPage(ushort x, ushort y); /// @see TerrainPageSource void expirePage(ushort x, ushort y); /// @see TerrainPageSource void initialise(TerrainSceneManager* tsm, ushort tileSize, ushort pageSize, bool asyncLoading, TerrainPageSourceOptionList& optionList); }; } #endif
OgreHeightmapTerrainPageSource.h
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