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OgreRingEmitter.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreRingEmitter.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright ) 2002 Tels
based on BoxEmitter Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __RingEmitter_H__ #define __RingEmitter_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreAreaEmitter.h" #include "OgreMath.h" namespace Ogre { /** Particle emitter which emits particles randomly from points inside a ring (e.g. a tube). @remarks This particle emitter emits particles from a ring-shaped area. The initial direction of these particles can either be a single direction (i.e. a line), a random scattering inside a cone, or a random scattering in all directions, depending the 'angle' parameter, which is the angle across which to scatter the particles either side of the base direction of the emitter. */ class _OgreParticleFXExport RingEmitter : public AreaEmitter { public: // See AreaEmitter /** Command object for inner size (see ParamCommand).*/ class CmdInnerX : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for inner size (see ParamCommand).*/ class CmdInnerY : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; RingEmitter(ParticleSystem* psys); /** See ParticleEmitter. */ void _initParticle(Particle* pParticle); /** Sets the size of the clear space inside the area from where NO particles are emitted. @param x,y,z Parametric values describing the proportion of the shape which is hollow in each direction. E.g. 0 is solid, 0.5 is half-hollow etc */ void setInnerSize(Real x, Real y); /** Sets the x component of the area inside the ellipsoid which doesn't emit particles. @param x Parametric value describing the proportion of the shape which is hollow in this direction. E.g. 0 is solid, 0.5 is half-hollow etc */ void setInnerSizeX(Real x); /** Sets the y component of the area inside the ellipsoid which doesn't emit particles. @param y Parametric value describing the proportion of the shape which is hollow in this direction. E.g. 0 is solid, 0.5 is half-hollow etc */ void setInnerSizeY(Real y); /** Gets the x component of the area inside the ellipsoid which doesn't emit particles. */ Real getInnerSizeX(void) const; /** Gets the y component of the area inside the ellipsoid which doesn't emit particles. */ Real getInnerSizeY(void) const; protected: // See ParticleEmitter static CmdInnerX msCmdInnerX; static CmdInnerY msCmdInnerY; /// Size of 'clear' center area (> 0 and < 1.0) Real mInnerSizex; Real mInnerSizey; }; } #endif
OgreRingEmitter.h
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