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OgreTimerImp.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\WIN32\OgreTimerImp.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __Win32Timer_H__ #define __Win32Timer_H__ #ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN #endif #include "windows.h" //Get around Windows hackery #ifdef max # undef max #endif #ifdef min # undef min #endif namespace Ogre { class _OgreExport Timer { private: clock_t mZeroClock; DWORD mStartTick; LONGLONG mLastTime; LARGE_INTEGER mStartTime; LARGE_INTEGER mFrequency; DWORD mTimerMask; public: /** Timer constructor. MUST be called on same thread that calls getMilliseconds() */ Timer(); ~Timer(); /** Method for setting a specific option of the Timer. These options are usually specific for a certain implementation of the Timer class, and may (and probably will) not exist across different implementations. reset() must be called after all setOption() calls. @par Current options supported are:
"QueryAffinityMask" (DWORD): Set the thread affinity mask to be used to check the timer. If 'reset' has been called already this mask should overlap with the process mask that was in force at that point, and should be a power of two (a single core).
@param strKey The name of the option to set @param pValue A pointer to the value - the size should be calculated by the timer based on the key @return On success, true is returned. @par On failure, false is returned. */ bool setOption( const String& strKey, const void* pValue ); /** Resets timer */ void reset(); /** Returns milliseconds since initialisation or last reset */ unsigned long getMilliseconds(); /** Returns microseconds since initialisation or last reset */ unsigned long getMicroseconds(); /** Returns milliseconds since initialisation or last reset, only CPU time measured */ unsigned long getMillisecondsCPU(); /** Returns microseconds since initialisation or last reset, only CPU time measured */ unsigned long getMicrosecondsCPU(); }; } #endif
OgreTimerImp.h
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