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dynamically_initialized.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\archive\detail\dynamically_initialized.hpp
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// Copyright David Abrahams 2006. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_ARCHIVE_DETAIL_DYNAMICALLY_INITIALIZED_DWA2006524_HPP # define BOOST_ARCHIVE_DETAIL_DYNAMICALLY_INITIALIZED_DWA2006524_HPP # include
namespace boost { namespace archive { namespace detail { // // Provides a dynamically-initialized (singleton) instance of T in a // way that avoids LNK1179 on vc6. See http://tinyurl.com/ljdp8 or // http://lists.boost.org/Archives/boost/2006/05/105286.php for // details. // template
struct dynamically_initialized { protected: static T& instance; private: static T& get_instance(); #if defined(__GNUC__) // Workaround "warning: all member functions in class ` // boost::archive::detail::dynamically_initialized
' are private" public: void work_around_gcc_warning(); #endif }; template
T& dynamically_initialized
::instance = dynamically_initialized
::get_instance(); template
T& dynamically_initialized
::get_instance() { static T instance_; return instance_; } }}} // namespace boost::archive::detail #endif // BOOST_ARCHIVE_DETAIL_DYNAMICALLY_INITIALIZED_DWA2006524_HPP
dynamically_initialized.hpp
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