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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\concept\detail\general.hpp
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// Copyright David Abrahams 2006. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_CONCEPT_DETAIL_GENERAL_DWA2006429_HPP # define BOOST_CONCEPT_DETAIL_GENERAL_DWA2006429_HPP # include
# ifdef BOOST_OLD_CONCEPT_SUPPORT # include
# include
# endif // This implementation works on Comeau and GCC, all the way back to // 2.95 namespace boost { namespace concept { template
struct requirement_; namespace detail { template
struct instantiate {}; } template
struct requirement { static void failed() { ((Model*)0)->~Model(); } }; # ifdef BOOST_OLD_CONCEPT_SUPPORT template
struct constraint { static void failed() { ((Model*)0)->constraints(); } }; template
struct requirement_
: mpl::if_< concept::not_satisfied
, constraint
, requirement
>::type {}; # else // For GCC-2.x, these can't have exactly the same name template
struct requirement_
: requirement
{}; # endif # define BOOST_CONCEPT_ASSERT_FN( ModelFnPtr ) \ typedef ::boost::concept::detail::instantiate< \ &::boost::concept::requirement_
::failed> \ BOOST_PP_CAT(boost_concept_check,__LINE__) }} #endif // BOOST_CONCEPT_DETAIL_GENERAL_DWA2006429_HPP
general.hpp
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