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msl.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\config\stdlib\msl.hpp
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// (C) Copyright John Maddock 2001. // (C) Copyright Darin Adler 2001. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for most recent version. // Metrowerks standard library: #ifndef __MSL_CPP__ # include
# ifndef __MSL_CPP__ # error This is not the MSL standard library! # endif #endif #if __MSL_CPP__ >= 0x6000 // Pro 6 # define BOOST_HAS_HASH # define BOOST_STD_EXTENSION_NAMESPACE Metrowerks #endif #define BOOST_HAS_SLIST #if __MSL_CPP__ < 0x6209 # define BOOST_NO_STD_MESSAGES #endif // check C lib version for
#include
#if defined(__MSL__) && (__MSL__ >= 0x5000) # define BOOST_HAS_STDINT_H # if !defined(__PALMOS_TRAPS__) # define BOOST_HAS_UNISTD_H # endif // boilerplate code: # include
#endif #if defined(_MWMT) || _MSL_THREADSAFE # define BOOST_HAS_THREADS #endif #ifdef _MSL_NO_EXPLICIT_FUNC_TEMPLATE_ARG # define BOOST_NO_STD_USE_FACET # define BOOST_HAS_TWO_ARG_USE_FACET #endif #define BOOST_STDLIB "Metrowerks Standard Library version " BOOST_STRINGIZE(__MSL_CPP__)
msl.hpp
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