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self_avoiding_walk.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\graph\detail\self_avoiding_walk.hpp
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//======================================================================= // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) //======================================================================= #ifndef BOOST_SELF_AVOIDING_WALK_HPP #define BOOST_SELF_AVOIDING_WALK_HPP /* This file defines necessary components for SAW. mesh language: (defined by myself to clearify what is what) A triangle in mesh is called an triangle. An edge in mesh is called an line. A vertex in mesh is called a point. A triangular mesh corresponds to a graph in which a vertex is a triangle and an edge(u, v) stands for triangle u and triangle v share an line. After this point, a vertex always refers to vertex in graph, therefore it is a traingle in mesh. */ #include
#include
#include
#include
#define SAW_SENTINAL -1 namespace boost { template
struct triple { T1 first; T2 second; T3 third; triple(const T1& a, const T2& b, const T3& c) : first(a), second(b), third(c) {} triple() : first(SAW_SENTINAL), second(SAW_SENTINAL), third(SAW_SENTINAL) {} }; typedef triple
Triple; /* Define a vertex property which has a triangle inside. Triangle is represented by a triple. */ struct triangle_tag { enum { num = 100 }; }; typedef property
triangle_property; /* Define an edge property with a line. A line is represented by a pair. This is not required for SAW though. */ struct line_tag { enum { num = 101 }; }; template
struct line_property : public property
> { }; /*Precondition: Points in a Triangle are in order */ template
inline void get_sharing(const Triangle& a, const Triangle& b, Line& l) { l.first = SAW_SENTINAL; l.second = SAW_SENTINAL; if ( a.first == b.first ) { l.first = a.first; if ( a.second == b.second || a.second == b.third ) l.second = a.second; else if ( a.third == b.second || a.third == b.third ) l.second = a.third; } else if ( a.first == b.second ) { l.first = a.first; if ( a.second == b.third ) l.second = a.second; else if ( a.third == b.third ) l.second = a.third; } else if ( a.first == b.third ) { l.first = a.first; } else if ( a.second == b.first ) { l.first = a.second; if ( a.third == b.second || a.third == b.third ) l.second = a.third; } else if ( a.second == b.second ) { l.first = a.second; if ( a.third == b.third ) l.second = a.third; } else if ( a.second == b.third ) { l.first = a.second; } else if ( a.third == b.first || a.third == b.second || a.third == b.third ) l.first = a.third; /*Make it in order*/ if ( l.first > l.second ) { typename Line::first_type i = l.first; l.first = l.second; l.second = i; } } template
struct get_vertex_sharing { typedef std::pair
Pair; get_vertex_sharing(const TriangleDecorator& _td) : td(_td) {} inline Line operator()(const Vertex& u, const Vertex& v) const { Line l; get_sharing(td[u], td[v], l); return l; } inline Line operator()(const Pair& u, const Vertex& v) const { Line l; get_sharing(td[u.first], td[v], l); return l; } inline Line operator()(const Pair& u, const Pair& v) const { Line l; get_sharing(td[u.first], td[v.first], l); return l; } TriangleDecorator td; }; /* HList has to be a handle of data holder so that pass-by-value is * in right logic. * * The element of HList is a pair of vertex and line. (remember a * line is a pair of two ints.). That indicates the walk w from * current vertex is across line. (If the first of line is -1, it is * a point though. */ template < class TriangleDecorator, class HList, class IteratorD> class SAW_visitor : public bfs_visitor<>, public dfs_visitor<> { typedef typename boost::property_traits
::value_type iter; /*use boost shared_ptr*/ typedef typename HList::element_type::value_type::second_type Line; public: typedef tree_edge_tag category; inline SAW_visitor(TriangleDecorator _td, HList _hlist, IteratorD ia) : td(_td), hlist(_hlist), iter_d(ia) {} template
inline void start_vertex(Vertex v, Graph&) { Line l1; l1.first = SAW_SENTINAL; l1.second = SAW_SENTINAL; hlist->push_front(std::make_pair(v, l1)); iter_d[v] = hlist->begin(); } /*Several symbols: w(i): i-th triangle in walk w w(i) |- w(i+1): w enter w(i+1) from w(i) over a line w(i) ~> w(i+1): w enter w(i+1) from w(i) over a point w(i) -> w(i+1): w enter w(i+1) from w(i) w(i) ^ w(i+1): the line or point w go over from w(i) to w(i+1) */ template
bool tree_edge(Edge e, Graph& G) { using std::make_pair; typedef typename boost::graph_traits
::vertex_descriptor Vertex; Vertex tau = target(e, G); Vertex i = source(e, G); get_vertex_sharing
get_sharing_line(td); Line tau_i = get_sharing_line(tau, i); iter w_end = hlist->end(); iter w_i = iter_d[i]; iter w_i_m_1 = w_i; iter w_i_p_1 = w_i; /*---------------------------------------------------------- * true false *========================================================== *a w(i-1) |- w(i) w(i-1) ~> w(i) or w(i-1) is null *---------------------------------------------------------- *b w(i) |- w(i+1) w(i) ~> w(i+1) or no w(i+1) yet *---------------------------------------------------------- */ bool a = false, b = false; --w_i_m_1; ++w_i_p_1; b = ( w_i->second.first != SAW_SENTINAL ); if ( w_i_m_1 != w_end ) { a = ( w_i_m_1->second.first != SAW_SENTINAL ); } if ( a ) { if ( b ) { /*Case 1: w(i-1) |- w(i) |- w(i+1) */ Line l1 = get_sharing_line(*w_i_m_1, tau); iter w_i_m_2 = w_i_m_1; --w_i_m_2; bool c = true; if ( w_i_m_2 != w_end ) { c = w_i_m_2->second != l1; } if ( c ) { /* w(i-1) ^ tau != w(i-2) ^ w(i-1) */ /*extension: w(i-1) -> tau |- w(i) */ w_i_m_1->second = l1; /*insert(pos, const T&) is to insert before pos*/ iter_d[tau] = hlist->insert(w_i, make_pair(tau, tau_i)); } else { /* w(i-1) ^ tau == w(i-2) ^ w(i-1) */ /*must be w(i-2) ~> w(i-1) */ bool d = true; //need to handle the case when w_i_p_1 is null Line l3 = get_sharing_line(*w_i_p_1, tau); if ( w_i_p_1 != w_end ) d = w_i_p_1->second != l3; if ( d ) { /* w(i+1) ^ tau != w(i+1) ^ w(i+2) */ /*extension: w(i) |- tau -> w(i+1) */ w_i->second = tau_i; iter_d[tau] = hlist->insert(w_i_p_1, make_pair(tau, l3)); } else { /* w(i+1) ^ tau == w(i+1) ^ w(i+2) */ /*must be w(1+1) ~> w(i+2) */ Line l5 = get_sharing_line(*w_i_m_1, *w_i_p_1); if ( l5 != w_i_p_1->second ) { /* w(i-1) ^ w(i+1) != w(i+1) ^ w(i+2) */ /*extension: w(i-2) -> tau |- w(i) |- w(i-1) -> w(i+1) */ w_i_m_2->second = get_sharing_line(*w_i_m_2, tau); iter_d[tau] = hlist->insert(w_i, make_pair(tau, tau_i)); w_i->second = w_i_m_1->second; w_i_m_1->second = l5; iter_d[w_i_m_1->first] = hlist->insert(w_i_p_1, *w_i_m_1); hlist->erase(w_i_m_1); } else { /*mesh is tetrahedral*/ // dont know what that means. ; } } } } else { /*Case 2: w(i-1) |- w(i) ~> w(1+1) */ if ( w_i->second.second == tau_i.first || w_i->second.second == tau_i.second ) { /*w(i) ^ w(i+1) < w(i) ^ tau*/ /*extension: w(i) |- tau -> w(i+1) */ w_i->second = tau_i; Line l1 = get_sharing_line(*w_i_p_1, tau); iter_d[tau] = hlist->insert(w_i_p_1, make_pair(tau, l1)); } else { /*w(i) ^ w(i+1) !< w(i) ^ tau*/ Line l1 = get_sharing_line(*w_i_m_1, tau); bool c = true; iter w_i_m_2 = w_i_m_1; --w_i_m_2; if ( w_i_m_2 != w_end ) c = l1 != w_i_m_2->second; if (c) { /*w(i-1) ^ tau != w(i-2) ^ w(i-1)*/ /*extension: w(i-1) -> tau |- w(i)*/ w_i_m_1->second = l1; iter_d[tau] = hlist->insert(w_i, make_pair(tau, tau_i)); } else { /*w(i-1) ^ tau == w(i-2) ^ w(i-1)*/ /*must be w(i-2)~>w(i-1)*/ /*extension: w(i-2) -> tau |- w(i) |- w(i-1) -> w(i+1)*/ w_i_m_2->second = get_sharing_line(*w_i_m_2, tau); iter_d[tau] = hlist->insert(w_i, make_pair(tau, tau_i)); w_i->second = w_i_m_1->second; w_i_m_1->second = get_sharing_line(*w_i_m_1, *w_i_p_1); iter_d[w_i_m_1->first] = hlist->insert(w_i_p_1, *w_i_m_1); hlist->erase(w_i_m_1); } } } } else { if ( b ) { /*Case 3: w(i-1) ~> w(i) |- w(i+1) */ bool c = false; if ( w_i_m_1 != w_end ) c = ( w_i_m_1->second.second == tau_i.first) || ( w_i_m_1->second.second == tau_i.second); if ( c ) { /*w(i-1) ^ w(i) < w(i) ^ tau*/ /* extension: w(i-1) -> tau |- w(i) */ if ( w_i_m_1 != w_end ) w_i_m_1->second = get_sharing_line(*w_i_m_1, tau); iter_d[tau] = hlist->insert(w_i, make_pair(tau, tau_i)); } else { bool d = true; Line l1; l1.first = SAW_SENTINAL; l1.second = SAW_SENTINAL; if ( w_i_p_1 != w_end ) { l1 = get_sharing_line(*w_i_p_1, tau); d = l1 != w_i_p_1->second; } if (d) { /*w(i+1) ^ tau != w(i+1) ^ w(i+2)*/ /*extension: w(i) |- tau -> w(i+1) */ w_i->second = tau_i; iter_d[tau] = hlist->insert(w_i_p_1, make_pair(tau, l1)); } else { /*must be w(i+1) ~> w(i+2)*/ /*extension: w(i-1) -> w(i+1) |- w(i) |- tau -> w(i+2) */ iter w_i_p_2 = w_i_p_1; ++w_i_p_2; w_i_p_1->second = w_i->second; iter_d[i] = hlist->insert(w_i_p_2, make_pair(i, tau_i)); hlist->erase(w_i); Line l2 = get_sharing_line(*w_i_p_2, tau); iter_d[tau] = hlist->insert(w_i_p_2, make_pair(tau, l2)); } } } else { /*Case 4: w(i-1) ~> w(i) ~> w(i+1) */ bool c = false; if ( w_i_m_1 != w_end ) { c = (w_i_m_1->second.second == tau_i.first) || (w_i_m_1->second.second == tau_i.second); } if ( c ) { /*w(i-1) ^ w(i) < w(i) ^ tau */ /*extension: w(i-1) -> tau |- w(i) */ if ( w_i_m_1 != w_end ) w_i_m_1->second = get_sharing_line(*w_i_m_1, tau); iter_d[tau] = hlist->insert(w_i, make_pair(tau, tau_i)); } else { /*extension: w(i) |- tau -> w(i+1) */ w_i->second = tau_i; Line l1; l1.first = SAW_SENTINAL; l1.second = SAW_SENTINAL; if ( w_i_p_1 != w_end ) l1 = get_sharing_line(*w_i_p_1, tau); iter_d[tau] = hlist->insert(w_i_p_1, make_pair(tau, l1)); } } } return true; } protected: TriangleDecorator td; /*a decorator for vertex*/ HList hlist; /*This must be a handle of list to record the SAW The element type of the list is pair
*/ IteratorD iter_d; /*Problem statement: Need a fast access to w for triangle i. *Possible solution: mantain an array to record. iter_d[i] will return an iterator which points to w(i), where i is a vertex representing triangle i. */ }; template
inline SAW_visitor
visit_SAW(Triangle t, HList hl, Iterator i) { return SAW_visitor
(t, hl, i); } template
inline SAW_visitor< random_access_iterator_property_map
, HList, random_access_iterator_property_map
> visit_SAW_ptr(Tri* t, HList hl, Iter* i) { typedef random_access_iterator_property_map
TriD; typedef random_access_iterator_property_map
IterD; return SAW_visitor
(t, hl, i); } // should also have combo's of pointers, and also const :( } #endif /*BOOST_SAW_H*/
self_avoiding_walk.hpp
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