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mutex_family.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\interprocess\sync\mutex_family.hpp
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2005-2008. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/interprocess for documentation. // ////////////////////////////////////////////////////////////////////////////// #ifndef BOOST_INTERPROCESS_MUTEX_FAMILY_HPP #define BOOST_INTERPROCESS_MUTEX_FAMILY_HPP #if (defined _MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif #include
#include
#include
#include
#include
//!\file //!Describes a shared interprocess_mutex family fit algorithm used to allocate objects in shared memory. namespace boost { namespace interprocess { //!Describes interprocess_mutex family to use with Interprocess framework //!based on boost::interprocess synchronization objects. struct mutex_family { typedef boost::interprocess::interprocess_mutex mutex_type; typedef boost::interprocess::interprocess_recursive_mutex recursive_mutex_type; }; //!Describes interprocess_mutex family to use with Interprocess frameworks //!based on null operation synchronization objects. struct null_mutex_family { typedef boost::interprocess::null_mutex mutex_type; typedef boost::interprocess::null_mutex recursive_mutex_type; }; } //namespace interprocess { } //namespace boost { #include
#endif //#ifndef BOOST_INTERPROCESS_MUTEX_FAMILY_HPP
mutex_family.hpp
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