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header_holder.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\multi_index\detail\header_holder.hpp
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/* Copyright 2003-2007 Joaqu�n M L�pez Mu�oz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for library home page. */ #ifndef BOOST_MULTI_INDEX_DETAIL_HEADER_HOLDER_HPP #define BOOST_MULTI_INDEX_DETAIL_HEADER_HOLDER_HPP #if defined(_MSC_VER)&&(_MSC_VER>=1200) #pragma once #endif #include
namespace boost{ namespace multi_index{ namespace detail{ /* A utility class used to hold a pointer to the header node. * The base from member idiom is used because index classes, which are * superclasses of multi_index_container, need this header in construction * time. The allocation is made by the allocator of the multi_index_container * class --hence, this allocator needs also be stored resorting * to the base from member trick. */ template
struct header_holder:private noncopyable { header_holder():member(final().allocate_node()){} ~header_holder(){final().deallocate_node(&*member);} NodeTypePtr member; private: Final& final(){return *static_cast
(this);} }; } /* namespace multi_index::detail */ } /* namespace multi_index */ } /* namespace boost */ #endif
header_holder.hpp
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