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signal_base.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\signals\detail\signal_base.hpp
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// Boost.Signals library // Copyright Douglas Gregor 2001-2004. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // For more information, see http://www.boost.org #ifndef BOOST_SIGNALS_SIGNAL_BASE_HEADER #define BOOST_SIGNALS_SIGNAL_BASE_HEADER #include
#include
#include
#include
#include
#include
#include
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#include
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#ifdef BOOST_HAS_ABI_HEADERS # include BOOST_ABI_PREFIX #endif namespace boost { namespace BOOST_SIGNALS_NAMESPACE { namespace detail { // Must be constructed before calling the slots, because it safely // manages call depth class BOOST_SIGNALS_DECL call_notification { public: call_notification(const shared_ptr
&); ~call_notification(); shared_ptr
impl; }; // Implementation of base class for all signals. It handles the // management of the underlying slot lists. class BOOST_SIGNALS_DECL signal_base_impl { public: friend class call_notification; typedef function2
compare_type; // Make sure that an exception does not cause the "clearing" flag to // remain set class temporarily_set_clearing { public: temporarily_set_clearing(signal_base_impl* b) : base(b) { base->flags.clearing = true; } ~temporarily_set_clearing() { base->flags.clearing = false; } private: signal_base_impl* base; }; friend class temporarily_set_clearing; signal_base_impl(const compare_type&, const any&); ~signal_base_impl(); // Disconnect all slots connected to this signal void disconnect_all_slots(); // Are there any connected slots? bool empty() const; // The number of connected slots std::size_t num_slots() const; // Disconnect all slots in the given group void disconnect(const stored_group&); // We're being notified that a slot has disconnected static void slot_disconnected(void* obj, void* data); connection connect_slot(const any& slot, const stored_group& name, shared_ptr
data, connect_position at); private: // Remove all of the slots that have been marked "disconnected" void remove_disconnected_slots() const; public: // Our call depth when invoking slots (> 1 when we have a loop) mutable int call_depth; struct { // True if some slots have disconnected, but we were not able to // remove them from the list of slots because there are valid // iterators into the slot list mutable bool delayed_disconnect:1; // True if we are disconnecting all disconnected slots bool clearing:1; } flags; // Slots mutable named_slot_map slots_; any combiner_; // Types typedef named_slot_map::iterator iterator; }; class BOOST_SIGNALS_DECL signal_base : public noncopyable { public: typedef signal_base_impl::compare_type compare_type; friend class call_notification; signal_base(const compare_type& comp, const any& combiner); ~signal_base(); public: // Disconnect all slots connected to this signal void disconnect_all_slots() { impl->disconnect_all_slots(); } // Are there any connected slots? bool empty() const { return impl->empty(); } // How many slots are connected? std::size_t num_slots() const { return impl->num_slots(); } protected: connection connect_slot(const any& slot, const stored_group& name, shared_ptr
data, connect_position at) { return impl->connect_slot(slot, name, data, at); } typedef named_slot_map::iterator iterator; shared_ptr
impl; }; } // end namespace detail } // end namespace BOOST_SIGNALS_NAMESPACE } // end namespace boost #ifdef BOOST_HAS_ABI_HEADERS # include BOOST_ABI_SUFFIX #endif #endif // BOOST_SIGNALS_SIGNAL_BASE_HEADER
signal_base.hpp
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