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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\thread\pthread\thread.hpp
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#ifndef BOOST_THREAD_THREAD_PTHREAD_HPP #define BOOST_THREAD_THREAD_PTHREAD_HPP // Copyright (C) 2001-2003 // William E. Kempf // Copyright (C) 2007 Anthony Williams // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "thread_data.hpp" #include
#ifdef BOOST_MSVC #pragma warning(push) #pragma warning(disable:4251) #endif namespace boost { class thread; namespace detail { class thread_id; } namespace this_thread { BOOST_THREAD_DECL detail::thread_id get_id(); } namespace detail { class thread_id { private: detail::thread_data_ptr thread_data; thread_id(detail::thread_data_ptr thread_data_): thread_data(thread_data_) {} friend class boost::thread; friend thread_id this_thread::get_id(); public: thread_id(): thread_data() {} bool operator==(const thread_id& y) const { return thread_data==y.thread_data; } bool operator!=(const thread_id& y) const { return thread_data!=y.thread_data; } bool operator<(const thread_id& y) const { return thread_data
(const thread_id& y) const { return y.thread_data
=(const thread_id& y) const { return !(thread_data
friend std::basic_ostream
& operator<<(std::basic_ostream
& os, const thread_id& x) { if(x.thread_data) { return os<
struct thread_data: detail::thread_data_base { F f; thread_data(F f_): f(f_) {} thread_data(detail::thread_move_t
f_): f(f_) {} void run() { f(); } }; mutable boost::mutex thread_info_mutex; detail::thread_data_ptr thread_info; void start_thread(); explicit thread(detail::thread_data_ptr data); detail::thread_data_ptr get_thread_info() const; public: thread(); ~thread(); template
explicit thread(F f): thread_info(new thread_data
(f)) { start_thread(); } template
thread(detail::thread_move_t
f): thread_info(new thread_data
(f)) { start_thread(); } thread(detail::thread_move_t
x); thread& operator=(detail::thread_move_t
x); operator detail::thread_move_t
(); detail::thread_move_t
move(); void swap(thread& x); typedef detail::thread_id id; id get_id() const; bool joinable() const; void join(); bool timed_join(const system_time& wait_until); template
inline bool timed_join(TimeDuration const& rel_time) { return timed_join(get_system_time()+rel_time); } void detach(); static unsigned hardware_concurrency(); // backwards compatibility bool operator==(const thread& other) const; bool operator!=(const thread& other) const; static void sleep(const system_time& xt); static void yield(); // extensions void interrupt(); bool interruption_requested() const; }; inline detail::thread_move_t
move(thread& x) { return x.move(); } inline detail::thread_move_t
move(detail::thread_move_t
x) { return x; } template
struct thread::thread_data
>: detail::thread_data_base { F& f; thread_data(boost::reference_wrapper
f_): f(f_) {} void run() { f(); } }; namespace this_thread { class BOOST_THREAD_DECL disable_interruption { disable_interruption(const disable_interruption&); disable_interruption& operator=(const disable_interruption&); bool interruption_was_enabled; friend class restore_interruption; public: disable_interruption(); ~disable_interruption(); }; class BOOST_THREAD_DECL restore_interruption { restore_interruption(const restore_interruption&); restore_interruption& operator=(const restore_interruption&); public: explicit restore_interruption(disable_interruption& d); ~restore_interruption(); }; BOOST_THREAD_DECL thread::id get_id(); BOOST_THREAD_DECL void interruption_point(); BOOST_THREAD_DECL bool interruption_enabled(); BOOST_THREAD_DECL bool interruption_requested(); inline void yield() { thread::yield(); } template
inline void sleep(TimeDuration const& rel_time) { thread::sleep(get_system_time()+rel_time); } } namespace detail { struct thread_exit_function_base { virtual ~thread_exit_function_base() {} virtual void operator()() const=0; }; template
struct thread_exit_function: thread_exit_function_base { F f; thread_exit_function(F f_): f(f_) {} void operator()() const { f(); } }; BOOST_THREAD_DECL void add_thread_exit_function(thread_exit_function_base*); } namespace this_thread { template
inline void at_thread_exit(F f) { detail::thread_exit_function_base* const thread_exit_func=new detail::thread_exit_function
(f); detail::add_thread_exit_function(thread_exit_func); } } class BOOST_THREAD_DECL thread_group { public: thread_group(); ~thread_group(); thread* create_thread(const function0
& threadfunc); void add_thread(thread* thrd); void remove_thread(thread* thrd); void join_all(); void interrupt_all(); size_t size() const; private: thread_group(thread_group&); void operator=(thread_group&); std::list
m_threads; mutex m_mutex; }; } // namespace boost #ifdef BOOST_MSVC #pragma warning(pop) #endif #endif
thread.hpp
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