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ice_eq.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\type_traits\detail\ice_eq.hpp
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// (C) Copyright John Maddock and Steve Cleary 2000. // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // See http://www.boost.org/libs/type_traits for most recent version including documentation. #ifndef BOOST_TT_DETAIL_ICE_EQ_HPP_INCLUDED #define BOOST_TT_DETAIL_ICE_EQ_HPP_INCLUDED #include
namespace boost { namespace type_traits { template
struct ice_eq { BOOST_STATIC_CONSTANT(bool, value = (b1 == b2)); }; template
struct ice_ne { BOOST_STATIC_CONSTANT(bool, value = (b1 != b2)); }; #ifndef BOOST_NO_INCLASS_MEMBER_INITIALIZATION template
bool const ice_eq
::value; template
bool const ice_ne
::value; #endif } // namespace type_traits } // namespace boost #endif // BOOST_TT_DETAIL_ICE_EQ_HPP_INCLUDED
ice_eq.hpp
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