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CEGUIComboboxProperties.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIComboboxProperties.h
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/*********************************************************************** filename: CEGUIComboboxProperties.h created: 11/7/2004 author: Paul D Turner purpose: Interface to Combobox property classes *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIComboboxProperties_h_ #define _CEGUIComboboxProperties_h_ #include "CEGUIProperty.h" // Start of CEGUI namespace section namespace CEGUI { // Start of ComboboxProperties namespace section /*! \brief Namespace containing all classes that make up the properties interface for the Combobox class */ namespace ComboboxProperties { /*! \brief Property to access the read-only setting of the edit box. \par Usage: - Name: ReadOnly - Format: "[text]" \par Where [Text] is: - "True" to indicate the edit box is read-only. - "False" to indicate the edit box is not read-only (text may be edited by user). */ class ReadOnly : public Property { public: ReadOnly() : Property( "ReadOnly", "Property to get/set the read-only setting for the Editbox. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the string used for regular expression validation of the edit box text. \par Usage: - Name: ValidationString - Format: "[text]" \par Where: - [Text] is the string used for validating text entry. */ class ValidationString : public Property { public: ValidationString() : Property( "ValidationString", "Property to get/set the validation string Editbox. Value is a text string.", ".*") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the current carat index. \par Usage: - Name: CaratIndex - Format: "[uint]" \par Where: - [uint] is the zero based index of the carat position within the text. */ class CaratIndex : public Property { public: CaratIndex() : Property( "CaratIndex", "Property to get/set the current carat index. Value is \"[uint]\".", "0") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the current selection start index. \par Usage: - Name: EditSelectionStart - Format: "[uint]" \par Where: - [uint] is the zero based index of the selection start position within the text. */ class EditSelectionStart : public Property { public: EditSelectionStart() : Property( "EditSelectionStart", "Property to get/set the zero based index of the selection start position within the text. Value is \"[uint]\".", "0") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the current selection length. \par Usage: - Name: EditSelectionLength - Format: "[uint]" \par Where: - [uint] is the length of the selection (as a count of the number of code points selected). */ class EditSelectionLength : public Property { public: EditSelectionLength() : Property( "EditSelectionLength", "Property to get/set the length of the selection (as a count of the number of code points selected). Value is \"[uint]\".", "0") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the maximum text length for the edit box. \par Usage: - Name: MaxEditTextLength - Format: "[uint]" \par Where: - [uint] is the maximum allowed text length (as a count of code points). */ class MaxEditTextLength : public Property { public: MaxEditTextLength() : Property( "MaxEditTextLength", "Property to get/set the the maximum allowed text length (as a count of code points). Value is \"[uint]\".", "1073741824") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the sort setting of the list box. \par Usage: - Name: SortList - Format: "[text]" \par Where [Text] is: - "True" to indicate the list items should be sorted. - "False" to indicate the list items should not be sorted. */ class SortList : public Property { public: SortList() : Property( "SortList", "Property to get/set the sort setting of the list box. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the 'always show' setting for the vertical scroll bar of the list box. \par Usage: - Name: ForceVertScrollbar - Format: "[text]" \par Where [Text] is: - "True" to indicate that the vertical scroll bar will always be shown. - "False" to indicate that the vertical scroll bar will only be shown when it is needed. */ class ForceVertScrollbar : public Property { public: ForceVertScrollbar() : Property( "ForceVertScrollbar", "Property to get/set the 'always show' setting for the vertical scroll bar of the list box. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the 'always show' setting for the horizontal scroll bar of the list box. \par Usage: - Name: ForceHorzScrollbar - Format: "[text]" \par Where [Text] is: - "True" to indicate that the horizontal scroll bar will always be shown. - "False" to indicate that the horizontal scroll bar will only be shown when it is needed. */ class ForceHorzScrollbar : public Property { public: ForceHorzScrollbar() : Property( "ForceHorzScrollbar", "Property to get/set the 'always show' setting for the horizontal scroll bar of the list box. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the 'single click mode' setting for the combo box. \par Usage: - Name: SingleClickMode - Format: "[text]" \par Where [Text] is: - "True" to indicate that the box will operate in single click mode - "False" to indicate that the box will not operate in single click mode */ class SingleClickMode : public Property { public: SingleClickMode() : Property( "SingleClickMode", "Property to get/set the 'single click mode' setting for the combo box. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; } // End of ComboboxProperties namespace section } // End of CEGUI namespace section #endif // end of guard _CEGUIComboboxProperties_h_
CEGUIComboboxProperties.h
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