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CEGUITooltipProperties.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUITooltipProperties.h
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/*********************************************************************** filename: CEGUITooltipProperties.h created: 3/3/2005 author: Paul D Turner *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUITooltipProperties_h_ #define _CEGUITooltipProperties_h_ #include "CEGUIProperty.h" // Start of CEGUI namespace section namespace CEGUI { // Start of TooltipProperties namespace section /*! \brief Namespace containing all classes that make up the properties interface for the Tooltip class */ namespace TooltipProperties { /*! \brief Property to access the timout that must expire before the tooltip gets activated. \par Usage: - Name: HoverTime - Format: "[float]". \par Where: - [float] specifies the number of seconds the mouse must hover stationary on a widget before the tooltip gets activated. */ class HoverTime : public Property { public: HoverTime() : Property( "HoverTime", "Property to get/set the hover timeout value in seconds. Value is a float.", "0.400000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the time after which the tooltip automatically de-activates itself. \par Usage: - Name: DisplayTime - Format: "[float]". \par Where: - [float] specifies the number of seconds after which the tooltip will deactivate itself if the mouse has remained stationary. */ class DisplayTime : public Property { public: DisplayTime() : Property( "DisplayTime", "Property to get/set the display timeout value in seconds. Value is a float.", "7.500000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the duration of the fade effect for the tooltip. \par Usage: - Name: FadeTime - Format: "[float]". \par Where: - [float] specifies the number of seconds over which the fade in / fade out effect will happen. */ class FadeTime : public Property { public: FadeTime() : Property( "FadeTime", "Property to get/set duration of the fade effect in seconds. Value is a float.", "0.330000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; } // End of TooltipProperties namespace section } // End of CEGUI namespace section #endif // end of guard _CEGUITooltipProperties_h_
CEGUITooltipProperties.h
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