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CEGUIFalComponentBase.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\falagard\CEGUIFalComponentBase.h
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/*********************************************************************** filename: CEGUIFalComponentBase.h created: Mon Jul 18 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFalComponentBase_h_ #define _CEGUIFalComponentBase_h_ #include "falagard/CEGUIFalDimensions.h" #include "CEGUIWindow.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Common base class used for renderable components within an ImagerySection. */ class CEGUIEXPORT FalagardComponentBase { public: /*! \brief Constructor */ FalagardComponentBase(); /*! \brief Destructor */ virtual ~FalagardComponentBase(); /*! \brief Render this component. More correctly, the component is cached for rendering. \param srcWindow Window to use as the base for translating the component's ComponentArea into pixel values. \param base_z The z value to use for rendering the component. Note that this is not the final z value to use, but some z offset from a currently unknown starting value. \param modColours ColourRect describing colours that are to be modulated with the component's stored colour values to calculate a set of 'final' colour values to be used. May be 0. \return Nothing. */ void render(Window& srcWindow, float base_z, const CEGUI::ColourRect* modColours = 0, const Rect* clipper = 0, bool clipToDisplay = false) const; /*! \brief Render this component. More correctly, the component is cached for rendering. \param srcWindow Window to use as the base for translating the component's ComponentArea into pixel values. \param baseRect Rect to use as the base for translating the component's ComponentArea into pixel values. \param base_z The z value to use for rendering the component. Note that this is not the final z value to use, but some z offset from a currently unknown starting value. \param modColours ColourRect describing colours that are to be modulated with the component's stored colour values to calculate a set of 'final' colour values to be used. May be 0. \return Nothing. */ void render(Window& srcWindow, const Rect& baseRect, float base_z, const CEGUI::ColourRect* modColours = 0, const Rect* clipper = 0, bool clipToDisplay = false) const; /*! \brief Return the ComponentArea of this ImageryComponent. \return ComponentArea object describing the ImageryComponent's current target area. */ const ComponentArea& getComponentArea() const; /*! \brief Set the ImageryComponent's ComponentArea. \param area ComponentArea object describing a new target area for the ImageryComponent. \return Nothing. */ void setComponentArea(const ComponentArea& area); /*! \brief Return the ColourRect set for use by this ImageryComponent. \return ColourRect object holding the colours currently in use by this ImageryComponent. */ const ColourRect& getColours() const; /*! \brief Set the colours to be used by this ImageryComponent. \param cols ColourRect object describing the colours to be used by this ImageryComponent. */ void setColours(const ColourRect& cols); /*! \brief Set the name of the property where colour values can be obtained. \param property String containing the name of the property. \return Nothing. */ void setColoursPropertySource(const String& property); /*! \brief Set whether the colours property source represents a full ColourRect. \param setting - true if the colours property will access a ColourRect object. - false if the colours property will access a colour object. \return Nothing. */ void setColoursPropertyIsColourRect(bool setting = true); /*! \brief Set the name of the property where vertical formatting option can be obtained. \param property String containing the name of the property. \return Nothing. */ void setVertFormattingPropertySource(const String& property); /*! \brief Set the name of the property where horizontal formatting option can be obtained. \param property String containing the name of the property. \return Nothing. */ void setHorzFormattingPropertySource(const String& property); protected: /*! \brief Helper method to initialise a ColourRect with appropriate values according to the way the ImageryComponent is set up. This will try and get values from multiple places: - a property attached to \a wnd - or the integral d_colours value. */ void initColoursRect(const Window& wnd, const ColourRect* modCols, ColourRect& cr) const; /*! \brief Method to do main render caching work. */ virtual void render_impl(Window& srcWindow, Rect& destRect, float base_z, const CEGUI::ColourRect* modColours, const Rect* clipper, bool clipToDisplay) const = 0; /*! \brief Writes xml for the colours to a OutStream. Will prefer property colours before explicit. \note This is intended as a helper method for sub-classes when outputting xml to a stream. \return - true if xml element was written. - false if nothing was output due to the formatting not being set (sub-class may then choose to do something else.) */ bool writeColoursXML(XMLSerializer& xml_stream) const; /*! \brief Writes xml for the vertical formatting to a OutStream if such a property is defined. \note This is intended as a helper method for sub-classes when outputting xml to a stream. \return - true if xml element was written. - false if nothing was output due to the formatting not being set (sub-class may then choose to do something else.) */ bool writeVertFormatXML(XMLSerializer& xml_stream) const; /*! \brief Writes xml for the horizontal formatting to a OutStream if such a property is defined. \note This is intended as a helper method for sub-classes when outputting xml to a stream. \return - true if xml element was written. - false if nothing was output due to the formatting not being set (sub-class may then choose to do something else.) */ bool writeHorzFormatXML(XMLSerializer& xml_stream) const; // data fields ComponentArea d_area; //!< Destination area for this component. ColourRect d_colours; //!< base colours to be applied when rendering the image component. String d_colourPropertyName; //!< name of property to fetch colours from. bool d_colourProperyIsRect; //!< true if the colour property will fetch a full ColourRect. String d_vertFormatPropertyName; //!< name of property to fetch vertical formatting setting from. String d_horzFormatPropertyName; //!< name of property to fetch horizontal formatting setting from. }; } // End of CEGUI namespace section #endif // end of guard _CEGUIFalComponentBase_h_
CEGUIFalComponentBase.h
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