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CEGUIFalFrameComponent.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\falagard\CEGUIFalFrameComponent.h
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/*********************************************************************** filename: CEGUIFalFrameComponent.h created: Mon Jul 18 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFalFrameComponent_h_ #define _CEGUIFalFrameComponent_h_ #include "falagard/CEGUIFalComponentBase.h" #include "CEGUIXMLSerializer.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class that encapsulates information for a frame with background (9 images in total) Corner images are always drawn at their natural size, edges are stretched between the corner pieces for a particular edge, the background image will cover the inner rectangle formed by the edge images and can be stretched or tiled in either dimension. */ class CEGUIEXPORT FrameComponent : public FalagardComponentBase { public: /*! \brief Constructor */ FrameComponent(); /*! \brief Return the current vertical formatting setting for this FrameComponent. \return One of the VerticalFormatting enumerated values. */ VerticalFormatting getBackgroundVerticalFormatting() const; /*! \brief Set the vertical formatting setting for this FrameComponent. \param fmt One of the VerticalFormatting enumerated values. \return Nothing. */ void setBackgroundVerticalFormatting(VerticalFormatting fmt); /*! \brief Return the current horizontal formatting setting for this FrameComponent. \return One of the HorizontalFormatting enumerated values. */ HorizontalFormatting getBackgroundHorizontalFormatting() const; /*! \brief Set the horizontal formatting setting for this FrameComponent. \param fmt One of the HorizontalFormatting enumerated values. \return Nothing. */ void setBackgroundHorizontalFormatting(HorizontalFormatting fmt); /*! \brief Return the Image object that will be drawn by this FrameComponent for a specified frame part. \param part One of the FrameImageComponent enumerated values specifying the component image to be accessed. \return Image object. */ const Image* getImage(FrameImageComponent part) const; /*! \brief Set the Image that will be drawn by this ImageryComponent. \param part One of the FrameImageComponent enumerated values specifying the component image to be accessed. \param image Pointer to the Image object to be drawn by this FrameComponent. \return Nothing. */ void setImage(FrameImageComponent part, const Image* image); /*! \brief Set the Image that will be drawn by this FrameComponent. \param part One of the FrameImageComponent enumerated values specifying the component image to be accessed. \param imageset String holding the name of the Imagset that contains the Image to be rendered. \param image String holding the name of the Image to be rendered. \return Nothing. */ void setImage(FrameImageComponent part, const String& imageset, const String& image); /*! \brief Writes an xml representation of this FrameComponent to \a out_stream. \param xml_stream Stream where xml data should be output. \return Nothing. */ void writeXMLToStream(XMLSerializer& xml_stream) const; protected: // implemets abstract from base void render_impl(Window& srcWindow, Rect& destRect, float base_z, const CEGUI::ColourRect* modColours, const Rect* clipper, bool clipToDisplay) const; // renders the background image (basically a clone of render_impl from ImageryComponent - maybe we need a helper class?) void doBackgroundRender(Window& srcWindow, Rect& destRect, float base_z, const ColourRect& colours, const Rect* clipper, bool clipToDisplay) const; // formatting options for background VerticalFormatting d_vertFormatting; //!< Vertical formatting to be applied when rendering the background for the component. HorizontalFormatting d_horzFormatting; //!< Horizontal formatting to be applied when rendering the background for the component. // images for the frame const Image* d_frameImages[FIC_FRAME_IMAGE_COUNT]; //!< Array that holds the assigned images. }; } // End of CEGUI namespace section #endif // end of guard _CEGUIFalFrameComponent_h_
CEGUIFalFrameComponent.h
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