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CEGUIFalPropertyLinkDefinition.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\falagard\CEGUIFalPropertyLinkDefinition.h
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/*********************************************************************** filename: CEGUIFalPropertyLinkDefinition.h created: Sat Oct 8 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFalPropertyLinkDefinition_h_ #define _CEGUIFalPropertyLinkDefinition_h_ #include "falagard/CEGUIFalPropertyDefinitionBase.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class representing a property that links to another property defined on an attached child widget. */ class CEGUIEXPORT PropertyLinkDefinition : public PropertyDefinitionBase { public: PropertyLinkDefinition(const String& propertyName, const String& widgetNameSuffix, const String& targetProperty, const String& initialValue, bool redrawOnWrite, bool layoutOnWrite); // override members from PropertyDefinitionBase String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); protected: void writeXMLElementType(XMLSerializer& xml_stream) const; void writeXMLAttributes(XMLSerializer& xml_stream) const; /*! \brief return a pointer to the window containing the target property to be accessed. \exception UnknownObjectException thrown if no such target window exists within the system. */ const Window* getTargetWindow(const PropertyReceiver* receiver) const; Window* getTargetWindow(PropertyReceiver* receiver); String d_widgetNameSuffix; String d_targetProperty; }; } // End of CEGUI namespace section #endif // end of guard _CEGUIFalPropertyLinkDefinition_h_
CEGUIFalPropertyLinkDefinition.h
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