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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\container\vector\vector10.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_VECTOR10_05042005_0257) #define FUSION_VECTOR10_05042005_0257 #include <boost/fusion/support/sequence_base.hpp> #include <boost/fusion/support/detail/access.hpp> #include <boost/fusion/iterator/next.hpp> #include <boost/fusion/iterator/deref.hpp> #include <boost/fusion/sequence/intrinsic/begin.hpp> #include <boost/fusion/container/vector/detail/at_impl.hpp> #include <boost/fusion/container/vector/detail/value_at_impl.hpp> #include <boost/fusion/container/vector/detail/begin_impl.hpp> #include <boost/fusion/container/vector/detail/end_impl.hpp> #include <boost/mpl/void.hpp> #include <boost/mpl/int.hpp> #include <boost/mpl/bool.hpp> #include <boost/mpl/at.hpp> #include <boost/mpl/vector/vector10.hpp> #include <boost/type_traits/is_convertible.hpp> #include <boost/utility/enable_if.hpp> #include <boost/preprocessor/dec.hpp> #include <boost/preprocessor/iteration/iterate.hpp> #include <boost/preprocessor/repetition/enum.hpp> #include <boost/preprocessor/repetition/enum_shifted.hpp> #include <boost/preprocessor/repetition/enum_params.hpp> #include <boost/preprocessor/repetition/enum_binary_params.hpp> #include <boost/preprocessor/repetition/repeat_from_to.hpp> namespace boost { namespace fusion { struct vector_tag; struct fusion_sequence_tag; struct random_access_traversal_tag; struct vector0 : sequence_base<vector0> { typedef mpl::vector0<> types; typedef vector_tag fusion_tag; typedef fusion_sequence_tag tag; // this gets picked up by MPL typedef mpl::false_ is_view; typedef random_access_traversal_tag category; typedef mpl::int_<0> size; vector0() {} template<typename Sequence> vector0(Sequence const& seq) {} }; // expand vector1 to vector10 #define BOOST_PP_FILENAME_1 <boost/fusion/container/vector/detail/vector_n.hpp> #define BOOST_PP_ITERATION_LIMITS (1, 10) #include BOOST_PP_ITERATE() }} #endif
vector10.hpp
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