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interprocess_condition.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\interprocess\sync\emulation\interprocess_condition.hpp
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2005-2008. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/interprocess for documentation. // ////////////////////////////////////////////////////////////////////////////// #include
namespace boost { namespace interprocess { inline interprocess_condition::interprocess_condition() { //Note that this class is initialized to zero. //So zeroed memory can be interpreted as an initialized //condition variable m_command = SLEEP; m_num_waiters = 0; } inline interprocess_condition::~interprocess_condition() { //Trivial destructor } inline void interprocess_condition::notify_one() { this->notify(NOTIFY_ONE); } inline void interprocess_condition::notify_all() { this->notify(NOTIFY_ALL); } inline void interprocess_condition::notify(boost::uint32_t command) { //This interprocess_mutex guarantees that no other thread can enter to the //do_timed_wait method logic, so that thread count will be //constant until the function writes a NOTIFY_ALL command. //It also guarantees that no other notification can be signaled //on this interprocess_condition before this one ends m_enter_mut.lock(); //Return if there are no waiters if(!detail::atomic_read32(&m_num_waiters)) { m_enter_mut.unlock(); return; } //Notify that all threads should execute wait logic while(SLEEP != detail::atomic_cas32((boost::uint32_t*)&m_command, command, SLEEP)){ detail::thread_yield(); } /* //Wait until the threads are woken while(SLEEP != detail::atomic_cas32((boost::uint32_t*)&m_command, 0)){ detail::thread_yield(); } */ //The enter interprocess_mutex will rest locked until the last waiting thread unlocks it } inline void interprocess_condition::do_wait(interprocess_mutex &mut) { this->do_timed_wait(false, boost::posix_time::ptime(), mut); } inline bool interprocess_condition::do_timed_wait (const boost::posix_time::ptime &abs_time, interprocess_mutex &mut) { return this->do_timed_wait(true, abs_time, mut); } inline bool interprocess_condition::do_timed_wait(bool tout_enabled, const boost::posix_time::ptime &abs_time, interprocess_mutex &mut) { boost::posix_time::ptime now = microsec_clock::universal_time(); if(tout_enabled){ if(now >= abs_time) return false; } //The enter interprocess_mutex guarantees that while executing a notification, //no other thread can execute the do_timed_wait method. { //--------------------------------------------------------------- boost::interprocess::scoped_lock
lock(m_enter_mut); //--------------------------------------------------------------- //We increment the waiting thread count protected so that it will be //always constant when another thread enters the notification logic. //The increment marks this thread as "waiting on interprocess_condition" detail::atomic_inc32((boost::uint32_t*)&m_num_waiters); //We unlock the external interprocess_mutex atomically with the increment mut.unlock(); } //By default, we suppose that no timeout has happened bool timed_out = false, unlock_enter_mut= false; //Loop until a notification indicates that the thread should //exit or timeout occurs while(1){ //The thread sleeps/spins until a interprocess_condition commands a notification //Notification occurred, we will lock the checking interprocess_mutex so that while(detail::atomic_read32(&m_command) == SLEEP){ detail::thread_yield(); //Check for timeout if(tout_enabled){ now = microsec_clock::universal_time(); if(now >= abs_time){ //If we can lock the interprocess_mutex it means that no notification //is being executed in this interprocess_condition variable timed_out = m_enter_mut.try_lock(); //If locking fails, indicates that another thread is executing //notification, so we play the notification game if(!timed_out){ //There is an ongoing notification, we will try again later continue; } //No notification in execution, since enter interprocess_mutex is locked. //We will execute time-out logic, so we will decrement count, //release the enter interprocess_mutex and return false. break; } } } //If a timeout occurred, the interprocess_mutex will not execute checking logic if(tout_enabled && timed_out){ //Decrement wait count detail::atomic_dec32((boost::uint32_t*)&m_num_waiters); unlock_enter_mut = true; break; } else{ //Notification occurred, we will lock the checking interprocess_mutex so that //if a notify_one notification occurs, only one thread can exit //--------------------------------------------------------------- boost::interprocess::scoped_lock
lock(m_check_mut); //--------------------------------------------------------------- boost::uint32_t result = detail::atomic_cas32 ((boost::uint32_t*)&m_command, SLEEP, NOTIFY_ONE); if(result == SLEEP){ //Other thread has been notified and since it was a NOTIFY one //command, this thread must sleep again continue; } else if(result == NOTIFY_ONE){ //If it was a NOTIFY_ONE command, only this thread should //exit. This thread has atomically marked command as sleep before //so no other thread will exit. //Decrement wait count. unlock_enter_mut = true; detail::atomic_dec32((boost::uint32_t*)&m_num_waiters); break; } else{ //If it is a NOTIFY_ALL command, all threads should return //from do_timed_wait function. Decrement wait count. unlock_enter_mut = 1 == detail::atomic_dec32((boost::uint32_t*)&m_num_waiters); //Check if this is the last thread of notify_all waiters //Only the last thread will release the interprocess_mutex if(unlock_enter_mut){ detail::atomic_cas32((boost::uint32_t*)&m_command, SLEEP, NOTIFY_ALL); } break; } } } //Unlock the enter interprocess_mutex if it is a single notification, if this is //the last notified thread in a notify_all or a timeout has occurred if(unlock_enter_mut){ m_enter_mut.unlock(); } //Lock external again before returning from the method mut.lock(); return !timed_out; } } //namespace interprocess } // namespace boost
interprocess_condition.hpp
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