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wide_streams.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\detail\config\wide_streams.hpp
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2003-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. // Adapted from http://www.boost.org/more/separate_compilation.html, by // John Maddock. #ifndef BOOST_IOSTREAMS_DETAIL_CONFIG_WIDE_STREAMS_HPP_INCLUDED #define BOOST_IOSTREAMS_DETAIL_CONFIG_WIDE_STREAMS_HPP_INCLUDED #include
#include
#include
#if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif //------------------Templated stream support----------------------------------// // From boost/dynamic_bitset.hpp; thanks to Matthias Troyer for cray patch. #ifndef BOOST_IOSTREAMS_NO_STREAM_TEMPLATES # if defined(__STL_CONFIG_H) && \ !defined (__STL_USE_NEW_IOSTREAMS) && !defined(__crayx1) \ /**/ # define BOOST_IOSTREAMS_NO_STREAM_TEMPLATES # endif #endif // #ifndef BOOST_IOSTREAMS_NO_STREAM_TEMPLATES //------------------Wide stream support---------------------------------------// #ifndef BOOST_IOSTREAMS_NO_WIDE_STREAMS # if defined(BOOST_IOSTREAMS_NO_STREAM_TEMPLATES) || \ defined (BOOST_NO_STD_WSTREAMBUF) && \ ( !defined(__MSL_CPP__) || defined(_MSL_NO_WCHART_CPP_SUPPORT) ) \ /**/ # define BOOST_IOSTREAMS_NO_WIDE_STREAMS # endif #endif // #ifndef BOOST_IOSTREAMS_NO_WIDE_STREAMS //------------------Locale support--------------------------------------------// #ifndef BOOST_IOSTREAMS_NO_LOCALE # if defined(BOOST_NO_STD_LOCALE) || \ defined(__CYGWIN__) && \ ( !defined(__MSL_CPP__) || defined(_MSL_NO_WCHART_CPP_SUPPORT) ) \ /**/ # define BOOST_IOSTREAMS_NO_LOCALE # endif #endif // #ifndef BOOST_IOSTREAMS_NO_LOCALE #endif // #ifndef BOOST_IOSTREAMS_DETAIL_CONFIG_WIDE_STREAMS_HPP_INCLUDED
wide_streams.hpp
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