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zlib.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\detail\config\zlib.hpp
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2003-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. // Adapted from
and from // http://www.boost.org/more/separate_compilation.html, by John Maddock. #ifndef BOOST_IOSTREAMS_DETAIL_CONFIG_ZLIB_HPP_INCLUDED #define BOOST_IOSTREAMS_DETAIL_CONFIG_ZLIB_HPP_INCLUDED #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
// BOOST_STRINGIZE. #if defined(BOOST_ZLIB_BINARY) # if defined(BOOST_MSVC) || \ defined(__BORLANDC__) || \ (defined(__MWERKS__) && defined(_WIN32) && (__MWERKS__ >= 0x3000)) || \ (defined(__ICL) && defined(_MSC_EXTENSIONS) && (_MSC_VER >= 1200)) \ /**/ // Specify the name of the .lib file. # pragma comment(lib, BOOST_STRINGIZE(BOOST_ZLIB_BINARY)) # endif #else # if !defined(BOOST_IOSTREAMS_SOURCE) && \ !defined(BOOST_ALL_NO_LIB) && \ !defined(BOOST_IOSTREAMS_NO_LIB) \ /**/ // Set the name of our library, this will get undef'ed by auto_link.hpp // once it's done with it. # define BOOST_LIB_NAME boost_zlib // If we're importing code from a dll, then tell auto_link.hpp about it. # if defined(BOOST_ALL_DYN_LINK) || defined(BOOST_IOSTREAMS_DYN_LINK) # define BOOST_DYN_LINK # endif // And include the header that does the work. # include
# endif #endif #endif // #ifndef BOOST_IOSTREAMS_DETAIL_CONFIG_ZLIB_HPP_INCLUDED
zlib.hpp
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