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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\preprocessor\iteration\detail\start.hpp
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# /* ************************************************************************** # * * # * (C) Copyright Paul Mensonides 2002. # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt or copy at # * http://www.boost.org/LICENSE_1_0.txt) # * * # ************************************************************************** */ # # /* See http://www.boost.org for most recent version. */ # # include
# # undef BOOST_PP_LOCAL_SE # # undef BOOST_PP_LOCAL_SE_DIGIT_1 # undef BOOST_PP_LOCAL_SE_DIGIT_2 # undef BOOST_PP_LOCAL_SE_DIGIT_3 # undef BOOST_PP_LOCAL_SE_DIGIT_4 # undef BOOST_PP_LOCAL_SE_DIGIT_5 # undef BOOST_PP_LOCAL_SE_DIGIT_6 # undef BOOST_PP_LOCAL_SE_DIGIT_7 # undef BOOST_PP_LOCAL_SE_DIGIT_8 # undef BOOST_PP_LOCAL_SE_DIGIT_9 # undef BOOST_PP_LOCAL_SE_DIGIT_10 # # if BOOST_PP_SLOT_TEMP_3 == 0 # define BOOST_PP_LOCAL_SE_DIGIT_3 0 # elif BOOST_PP_SLOT_TEMP_3 == 1 # define BOOST_PP_LOCAL_SE_DIGIT_3 1 # elif BOOST_PP_SLOT_TEMP_3 == 2 # define BOOST_PP_LOCAL_SE_DIGIT_3 2 # elif BOOST_PP_SLOT_TEMP_3 == 3 # define BOOST_PP_LOCAL_SE_DIGIT_3 3 # elif BOOST_PP_SLOT_TEMP_3 == 4 # define BOOST_PP_LOCAL_SE_DIGIT_3 4 # elif BOOST_PP_SLOT_TEMP_3 == 5 # define BOOST_PP_LOCAL_SE_DIGIT_3 5 # elif BOOST_PP_SLOT_TEMP_3 == 6 # define BOOST_PP_LOCAL_SE_DIGIT_3 6 # elif BOOST_PP_SLOT_TEMP_3 == 7 # define BOOST_PP_LOCAL_SE_DIGIT_3 7 # elif BOOST_PP_SLOT_TEMP_3 == 8 # define BOOST_PP_LOCAL_SE_DIGIT_3 8 # elif BOOST_PP_SLOT_TEMP_3 == 9 # define BOOST_PP_LOCAL_SE_DIGIT_3 9 # endif # # if BOOST_PP_SLOT_TEMP_2 == 0 # define BOOST_PP_LOCAL_SE_DIGIT_2 0 # elif BOOST_PP_SLOT_TEMP_2 == 1 # define BOOST_PP_LOCAL_SE_DIGIT_2 1 # elif BOOST_PP_SLOT_TEMP_2 == 2 # define BOOST_PP_LOCAL_SE_DIGIT_2 2 # elif BOOST_PP_SLOT_TEMP_2 == 3 # define BOOST_PP_LOCAL_SE_DIGIT_2 3 # elif BOOST_PP_SLOT_TEMP_2 == 4 # define BOOST_PP_LOCAL_SE_DIGIT_2 4 # elif BOOST_PP_SLOT_TEMP_2 == 5 # define BOOST_PP_LOCAL_SE_DIGIT_2 5 # elif BOOST_PP_SLOT_TEMP_2 == 6 # define BOOST_PP_LOCAL_SE_DIGIT_2 6 # elif BOOST_PP_SLOT_TEMP_2 == 7 # define BOOST_PP_LOCAL_SE_DIGIT_2 7 # elif BOOST_PP_SLOT_TEMP_2 == 8 # define BOOST_PP_LOCAL_SE_DIGIT_2 8 # elif BOOST_PP_SLOT_TEMP_2 == 9 # define BOOST_PP_LOCAL_SE_DIGIT_2 9 # endif # # if BOOST_PP_SLOT_TEMP_1 == 0 # define BOOST_PP_LOCAL_SE_DIGIT_1 0 # elif BOOST_PP_SLOT_TEMP_1 == 1 # define BOOST_PP_LOCAL_SE_DIGIT_1 1 # elif BOOST_PP_SLOT_TEMP_1 == 2 # define BOOST_PP_LOCAL_SE_DIGIT_1 2 # elif BOOST_PP_SLOT_TEMP_1 == 3 # define BOOST_PP_LOCAL_SE_DIGIT_1 3 # elif BOOST_PP_SLOT_TEMP_1 == 4 # define BOOST_PP_LOCAL_SE_DIGIT_1 4 # elif BOOST_PP_SLOT_TEMP_1 == 5 # define BOOST_PP_LOCAL_SE_DIGIT_1 5 # elif BOOST_PP_SLOT_TEMP_1 == 6 # define BOOST_PP_LOCAL_SE_DIGIT_1 6 # elif BOOST_PP_SLOT_TEMP_1 == 7 # define BOOST_PP_LOCAL_SE_DIGIT_1 7 # elif BOOST_PP_SLOT_TEMP_1 == 8 # define BOOST_PP_LOCAL_SE_DIGIT_1 8 # elif BOOST_PP_SLOT_TEMP_1 == 9 # define BOOST_PP_LOCAL_SE_DIGIT_1 9 # endif # # if BOOST_PP_LOCAL_SE_DIGIT_3 # define BOOST_PP_LOCAL_SE() BOOST_PP_SLOT_CC_3(BOOST_PP_LOCAL_SE_DIGIT_3, BOOST_PP_LOCAL_SE_DIGIT_2, BOOST_PP_LOCAL_SE_DIGIT_1) # elif BOOST_PP_LOCAL_SE_DIGIT_2 # define BOOST_PP_LOCAL_SE() BOOST_PP_SLOT_CC_2(BOOST_PP_LOCAL_SE_DIGIT_2, BOOST_PP_LOCAL_SE_DIGIT_1) # else # define BOOST_PP_LOCAL_SE() BOOST_PP_LOCAL_SE_DIGIT_1 # endif
start.hpp
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