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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\preprocessor\slot\detail\shared.hpp
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# /* ************************************************************************** # * * # * (C) Copyright Paul Mensonides 2002. # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt or copy at # * http://www.boost.org/LICENSE_1_0.txt) # * * # ************************************************************************** */ # # /* See http://www.boost.org for most recent version. */ # # ifndef BOOST_PP_VALUE # error BOOST_PP_ERROR: BOOST_PP_VALUE is not defined # endif # # undef BOOST_PP_SLOT_TEMP_1 # undef BOOST_PP_SLOT_TEMP_2 # undef BOOST_PP_SLOT_TEMP_3 # undef BOOST_PP_SLOT_TEMP_4 # undef BOOST_PP_SLOT_TEMP_5 # undef BOOST_PP_SLOT_TEMP_6 # undef BOOST_PP_SLOT_TEMP_7 # undef BOOST_PP_SLOT_TEMP_8 # undef BOOST_PP_SLOT_TEMP_9 # undef BOOST_PP_SLOT_TEMP_10 # # if (BOOST_PP_VALUE) / 1000000000UL == 0 # define BOOST_PP_SLOT_TEMP_10 0 # elif (BOOST_PP_VALUE) / 1000000000UL == 1 # define BOOST_PP_SLOT_TEMP_10 1 # elif (BOOST_PP_VALUE) / 1000000000UL == 2 # define BOOST_PP_SLOT_TEMP_10 2 # elif (BOOST_PP_VALUE) / 1000000000UL == 3 # define BOOST_PP_SLOT_TEMP_10 3 # elif (BOOST_PP_VALUE) / 1000000000UL == 4 # define BOOST_PP_SLOT_TEMP_10 4 # elif (BOOST_PP_VALUE) / 1000000000UL == 5 # define BOOST_PP_SLOT_TEMP_10 5 # elif (BOOST_PP_VALUE) / 1000000000UL == 6 # define BOOST_PP_SLOT_TEMP_10 6 # elif (BOOST_PP_VALUE) / 1000000000UL == 7 # define BOOST_PP_SLOT_TEMP_10 7 # elif (BOOST_PP_VALUE) / 1000000000UL == 8 # define BOOST_PP_SLOT_TEMP_10 8 # elif (BOOST_PP_VALUE) / 1000000000UL == 9 # define BOOST_PP_SLOT_TEMP_10 9 # endif # # if BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 0 # define BOOST_PP_SLOT_TEMP_9 0 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 1 # define BOOST_PP_SLOT_TEMP_9 1 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 2 # define BOOST_PP_SLOT_TEMP_9 2 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 3 # define BOOST_PP_SLOT_TEMP_9 3 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 4 # define BOOST_PP_SLOT_TEMP_9 4 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 5 # define BOOST_PP_SLOT_TEMP_9 5 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 6 # define BOOST_PP_SLOT_TEMP_9 6 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 7 # define BOOST_PP_SLOT_TEMP_9 7 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 8 # define BOOST_PP_SLOT_TEMP_9 8 # elif BOOST_PP_SLOT_OFFSET_10(BOOST_PP_VALUE) / 100000000UL == 9 # define BOOST_PP_SLOT_TEMP_9 9 # endif # # if BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 0 # define BOOST_PP_SLOT_TEMP_8 0 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 1 # define BOOST_PP_SLOT_TEMP_8 1 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 2 # define BOOST_PP_SLOT_TEMP_8 2 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 3 # define BOOST_PP_SLOT_TEMP_8 3 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 4 # define BOOST_PP_SLOT_TEMP_8 4 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 5 # define BOOST_PP_SLOT_TEMP_8 5 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 6 # define BOOST_PP_SLOT_TEMP_8 6 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 7 # define BOOST_PP_SLOT_TEMP_8 7 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 8 # define BOOST_PP_SLOT_TEMP_8 8 # elif BOOST_PP_SLOT_OFFSET_9(BOOST_PP_VALUE) / 10000000UL == 9 # define BOOST_PP_SLOT_TEMP_8 9 # endif # # if BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 0 # define BOOST_PP_SLOT_TEMP_7 0 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 1 # define BOOST_PP_SLOT_TEMP_7 1 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 2 # define BOOST_PP_SLOT_TEMP_7 2 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 3 # define BOOST_PP_SLOT_TEMP_7 3 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 4 # define BOOST_PP_SLOT_TEMP_7 4 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 5 # define BOOST_PP_SLOT_TEMP_7 5 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 6 # define BOOST_PP_SLOT_TEMP_7 6 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 7 # define BOOST_PP_SLOT_TEMP_7 7 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 8 # define BOOST_PP_SLOT_TEMP_7 8 # elif BOOST_PP_SLOT_OFFSET_8(BOOST_PP_VALUE) / 1000000UL == 9 # define BOOST_PP_SLOT_TEMP_7 9 # endif # # if BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 0 # define BOOST_PP_SLOT_TEMP_6 0 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 1 # define BOOST_PP_SLOT_TEMP_6 1 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 2 # define BOOST_PP_SLOT_TEMP_6 2 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 3 # define BOOST_PP_SLOT_TEMP_6 3 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 4 # define BOOST_PP_SLOT_TEMP_6 4 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 5 # define BOOST_PP_SLOT_TEMP_6 5 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 6 # define BOOST_PP_SLOT_TEMP_6 6 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 7 # define BOOST_PP_SLOT_TEMP_6 7 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 8 # define BOOST_PP_SLOT_TEMP_6 8 # elif BOOST_PP_SLOT_OFFSET_7(BOOST_PP_VALUE) / 100000UL == 9 # define BOOST_PP_SLOT_TEMP_6 9 # endif # # if BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 0 # define BOOST_PP_SLOT_TEMP_5 0 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 1 # define BOOST_PP_SLOT_TEMP_5 1 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 2 # define BOOST_PP_SLOT_TEMP_5 2 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 3 # define BOOST_PP_SLOT_TEMP_5 3 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 4 # define BOOST_PP_SLOT_TEMP_5 4 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 5 # define BOOST_PP_SLOT_TEMP_5 5 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 6 # define BOOST_PP_SLOT_TEMP_5 6 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 7 # define BOOST_PP_SLOT_TEMP_5 7 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 8 # define BOOST_PP_SLOT_TEMP_5 8 # elif BOOST_PP_SLOT_OFFSET_6(BOOST_PP_VALUE) / 10000UL == 9 # define BOOST_PP_SLOT_TEMP_5 9 # endif # # if BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 0 # define BOOST_PP_SLOT_TEMP_4 0 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 1 # define BOOST_PP_SLOT_TEMP_4 1 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 2 # define BOOST_PP_SLOT_TEMP_4 2 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 3 # define BOOST_PP_SLOT_TEMP_4 3 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 4 # define BOOST_PP_SLOT_TEMP_4 4 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 5 # define BOOST_PP_SLOT_TEMP_4 5 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 6 # define BOOST_PP_SLOT_TEMP_4 6 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 7 # define BOOST_PP_SLOT_TEMP_4 7 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 8 # define BOOST_PP_SLOT_TEMP_4 8 # elif BOOST_PP_SLOT_OFFSET_5(BOOST_PP_VALUE) / 1000UL == 9 # define BOOST_PP_SLOT_TEMP_4 9 # endif # # if BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 0 # define BOOST_PP_SLOT_TEMP_3 0 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 1 # define BOOST_PP_SLOT_TEMP_3 1 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 2 # define BOOST_PP_SLOT_TEMP_3 2 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 3 # define BOOST_PP_SLOT_TEMP_3 3 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 4 # define BOOST_PP_SLOT_TEMP_3 4 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 5 # define BOOST_PP_SLOT_TEMP_3 5 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 6 # define BOOST_PP_SLOT_TEMP_3 6 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 7 # define BOOST_PP_SLOT_TEMP_3 7 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 8 # define BOOST_PP_SLOT_TEMP_3 8 # elif BOOST_PP_SLOT_OFFSET_4(BOOST_PP_VALUE) / 100UL == 9 # define BOOST_PP_SLOT_TEMP_3 9 # endif # # if BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 0 # define BOOST_PP_SLOT_TEMP_2 0 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 1 # define BOOST_PP_SLOT_TEMP_2 1 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 2 # define BOOST_PP_SLOT_TEMP_2 2 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 3 # define BOOST_PP_SLOT_TEMP_2 3 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 4 # define BOOST_PP_SLOT_TEMP_2 4 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 5 # define BOOST_PP_SLOT_TEMP_2 5 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 6 # define BOOST_PP_SLOT_TEMP_2 6 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 7 # define BOOST_PP_SLOT_TEMP_2 7 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 8 # define BOOST_PP_SLOT_TEMP_2 8 # elif BOOST_PP_SLOT_OFFSET_3(BOOST_PP_VALUE) / 10UL == 9 # define BOOST_PP_SLOT_TEMP_2 9 # endif # # if BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 0 # define BOOST_PP_SLOT_TEMP_1 0 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 1 # define BOOST_PP_SLOT_TEMP_1 1 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 2 # define BOOST_PP_SLOT_TEMP_1 2 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 3 # define BOOST_PP_SLOT_TEMP_1 3 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 4 # define BOOST_PP_SLOT_TEMP_1 4 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 5 # define BOOST_PP_SLOT_TEMP_1 5 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 6 # define BOOST_PP_SLOT_TEMP_1 6 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 7 # define BOOST_PP_SLOT_TEMP_1 7 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 8 # define BOOST_PP_SLOT_TEMP_1 8 # elif BOOST_PP_SLOT_OFFSET_2(BOOST_PP_VALUE) == 9 # define BOOST_PP_SLOT_TEMP_1 9 # endif # # undef BOOST_PP_VALUE
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