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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\xpressive\detail\static\static.hpp
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/////////////////////////////////////////////////////////////////////////////// // static.hpp // // Copyright 2007 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_XPRESSIVE_DETAIL_STATIC_STATIC_HPP_EAN_10_04_2005 #define BOOST_XPRESSIVE_DETAIL_STATIC_STATIC_HPP_EAN_10_04_2005 // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
#include
#include
#include
#include
#include
#include
// Random thoughts: // - must support indirect repeat counts {$n,$m} // - add ws to eat whitespace (make *ws illegal) // - a{n,m} -> repeat
(a) // - a{$n,$m} -> repeat(n,m)(a) // - add nil to match nothing // - instead of s1, s2, etc., how about s[1], s[2], etc.? Needlessly verbose? namespace boost { namespace xpressive { namespace detail { /////////////////////////////////////////////////////////////////////////////// // stacked_xpression // template
struct stacked_xpression : Next { // match // delegates to Next template
bool match(match_state
&state) const { return static_cast
(this)-> BOOST_NESTED_TEMPLATE push_match
(state); } // top_match // jump back to the xpression on top of the xpression stack, // and keep the xpression on the stack. template
static bool top_match(match_state
&state, void const *top) { return static_cast
(top)-> BOOST_NESTED_TEMPLATE push_match
(state); } // pop_match // jump back to the xpression on top of the xpression stack, // pop the xpression off the stack. template
static bool pop_match(match_state
&state, void const *top) { return static_cast
(top)->match(state); } // skip_match // pop the xpression off the top of the stack and ignore it; call // match on next. template
bool skip_match(match_state
&state) const { // could be static_xpression::skip_impl or stacked_xpression::skip_impl // depending on if there is 1 or more than 1 xpression on the // xpression stack return Top::skip_impl(*static_cast
(this), state); } //protected: // skip_impl // implementation of skip_match. template
static bool skip_impl(That const &that, match_state
&state) { return that.BOOST_NESTED_TEMPLATE push_match
(state); } }; /////////////////////////////////////////////////////////////////////////////// // stacked_xpression_cast // template
inline stacked_xpression
const &stacked_xpression_cast(Next const &next) { // NOTE: this is a little white lie. The "next" object doesn't really have // the type to which we're casting it. It is harmless, though. We are only using // the cast to decorate the next object with type information. It is done // this way to save stack space. BOOST_MPL_ASSERT_RELATION(sizeof(stacked_xpression
), ==, sizeof(Next)); return *static_cast
const *>(&next); } /////////////////////////////////////////////////////////////////////////////// // static_xpression // template
struct static_xpression : Matcher { Next next_; BOOST_STATIC_CONSTANT(bool, pure = Matcher::pure && Next::pure); BOOST_STATIC_CONSTANT( std::size_t , width = Matcher::width != unknown_width::value && Next::width != unknown_width::value ? Matcher::width + Next::width : unknown_width::value ); static_xpression(Matcher const &matcher = Matcher(), Next const &next = Next()) : Matcher(matcher) , next_(next) { } // match // delegates to the Matcher template
bool match(match_state
&state) const { return this->Matcher::match(state, this->next_); } // push_match // call match on this, but also push "Top" onto the xpression // stack so we know what we are jumping back to later. template
bool push_match(match_state
&state) const { return this->Matcher::match(state, stacked_xpression_cast
(this->next_)); } // skip_impl // implementation of skip_match, called from stacked_xpression::skip_match template
static bool skip_impl(That const &that, match_state
&state) { return that.match(state); } // for linking a compiled regular xpression template
void link(xpression_linker
&linker) const { linker.accept(*static_cast
(this), &this->next_); this->next_.link(linker); } // for building a lead-follow template
void peek(xpression_peeker
&peeker) const { this->peek_next_(peeker.accept(*static_cast
(this)), peeker); } // for getting xpression width detail::width get_width() const { return this->get_width_(mpl::size_t
()); } private: static_xpression &operator =(static_xpression const &); template
void peek_next_(mpl::true_, xpression_peeker
&peeker) const { this->next_.peek(peeker); } template
void peek_next_(mpl::false_, xpression_peeker
&) const { // no-op } template
detail::width get_width_(mpl::size_t
) const { return Width; } detail::width get_width_(unknown_width) const { // Should only be called in contexts where the width is // known to be fixed. return this->Matcher::get_width() + this->next_.get_width(); } }; /////////////////////////////////////////////////////////////////////////////// // make_static // template
inline static_xpression
const make_static(Matcher const &matcher) { return static_xpression
(matcher); } template
inline static_xpression
const make_static(Matcher const &matcher, Next const &next) { return static_xpression
(matcher, next); } /////////////////////////////////////////////////////////////////////////////// // no_next // struct no_next { BOOST_STATIC_CONSTANT(std::size_t, width = 0); BOOST_STATIC_CONSTANT(bool, pure = true); template
void link(xpression_linker
&) const { } template
void peek(xpression_peeker
&peeker) const { peeker.fail(); } detail::width get_width() const { return 0; } }; /////////////////////////////////////////////////////////////////////////////// // get_mark_number // inline int get_mark_number(basic_mark_tag const &mark) { return proto::arg(mark).mark_number_; } }}} // namespace boost::xpressive::detail #endif
static.hpp
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