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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\container\list\detail\build_cons.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_BUILD_CONS_09232005_1222) #define FUSION_BUILD_CONS_09232005_1222 #include <boost/fusion/container/list/cons.hpp> #include <boost/fusion/iterator/equal_to.hpp> #include <boost/fusion/iterator/next.hpp> #include <boost/fusion/iterator/value_of.hpp> #include <boost/fusion/iterator/deref.hpp> namespace boost { namespace fusion { namespace detail { template < typename First , typename Last , bool is_empty = result_of::equal_to<First, Last>::value> struct build_cons; template <typename First, typename Last> struct build_cons<First, Last, true> { typedef nil type; static nil call(First const&, Last const&) { return nil(); } }; template <typename First, typename Last> struct build_cons<First, Last, false> { typedef build_cons<typename result_of::next<First>::type, Last> next_build_cons; typedef cons< typename result_of::value_of<First>::type , typename next_build_cons::type> type; static type call(First const& f, Last const& l) { return type(*f, next_build_cons::call(fusion::next(f), l)); } }; }}} #endif
build_cons.hpp
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