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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\view\transform_view\detail\begin_impl.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_BEGIN_IMPL_07162005_1031) #define FUSION_BEGIN_IMPL_07162005_1031 #include
namespace boost { namespace fusion { template
struct transform_view_iterator; template
struct transform_view_iterator2; namespace extension { template
struct begin_impl; // Unary Version template <> struct begin_impl
{ template
struct apply { typedef typename Sequence::first_type first_type; typedef typename Sequence::transform_type transform_type; typedef transform_view_iterator
type; static type call(Sequence& s) { return type(s.first(), s.f); } }; }; // Binary Version template <> struct begin_impl
{ template
struct apply { typedef typename Sequence::first1_type first1_type; typedef typename Sequence::first2_type first2_type; typedef typename Sequence::transform_type transform_type; typedef transform_view_iterator2
type; static type call(Sequence& s) { return type(s.first1(), s.first2(), s.f); } }; }; } }} #endif
begin_impl.hpp
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