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GameUI.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\GameEngine\GameUI.h
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#pragma once //#include "DXUT.h" //#include "dxut/Core/DXUT.h" //#include "dxut/Optional/DXUTgui.h" //#include "../dxut/Core/DXUT.h" //#include "dxut/Core/DXUT.h" //#include "dxut/Optional/DXUTgui.h" #include
using namespace std; #include "GameScreen.h" namespace DarkBattle{ class GameUI: public GameScreen { private: float lastElapseTime; static VOID CALLBACK myCallback ( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext ); static GameUI* theGameUI; public: CDXUTDialog dialog; CDXUTDialogResourceManager resourceManager; GameUI(IDirect3DDevice9* pd3dDevice); static GameUI* GetInstance(); virtual ~GameUI(void){ resourceManager.OnD3D9DestroyDevice(); }; virtual void OnFrameMove(float elapsedTime); inline void OnRender(IDirect3DDevice9* pd3dDevice){ dialog.OnRender(lastElapseTime); }; inline void OnResetDevice(IDirect3DDevice9* pd3dDevice){ resourceManager.OnD3D9ResetDevice(); }; inline void OnLostDevice(){ resourceManager.OnD3D9LostDevice(); }; bool isEditing; inline bool IsEditing(){return isEditing;}; }; }
GameUI.h
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