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btMultiSapBroadphase.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_src\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.h
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BT_MULTI_SAP_BROADPHASE #define BT_MULTI_SAP_BROADPHASE #include "btBroadphaseInterface.h" #include "LinearMath/btAlignedObjectArray.h" #include "btOverlappingPairCache.h" class btAxisSweep3; class btSimpleBroadphase; typedef btAlignedObjectArray
btSapBroadphaseArray; ///multi SAP broadphase ///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=328 ///and http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329 class btMultiSapBroadphase :public btBroadphaseInterface { btSapBroadphaseArray m_sapBroadphases; btSimpleBroadphase* m_simpleBroadphase; btOverlappingPairCache* m_overlappingPairs; bool m_ownsPairCache; btOverlapFilterCallback* m_filterCallback; int m_invalidPair; struct btChildProxy { btBroadphaseProxy* m_proxy; btBroadphaseInterface* m_childBroadphase; }; public: struct btMultiSapProxy : public btBroadphaseProxy { ///array with all the entries that this proxy belongs to btAlignedObjectArray
m_childProxies; btVector3 m_aabbMin; btVector3 m_aabbMax; int m_shapeType; void* m_userPtr; short int m_collisionFilterGroup; short int m_collisionFilterMask; btMultiSapProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask) :m_aabbMin(aabbMin), m_aabbMax(aabbMax), m_shapeType(shapeType), m_userPtr(userPtr), m_collisionFilterGroup(collisionFilterGroup), m_collisionFilterMask(collisionFilterMask) { } }; protected: btAlignedObjectArray
m_multiSapProxies; public: btMultiSapBroadphase(int maxProxies = 16384,btOverlappingPairCache* pairCache=0); btSapBroadphaseArray getBroadphaseArray() { return m_sapBroadphases; } const btSapBroadphaseArray getBroadphaseArray() const { return m_sapBroadphases; } virtual ~btMultiSapBroadphase(); virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher); virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher); ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb virtual void calculateOverlappingPairs(btDispatcher* dispatcher); bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); virtual btOverlappingPairCache* getOverlappingPairCache() { return m_overlappingPairs; } virtual const btOverlappingPairCache* getOverlappingPairCache() const { return m_overlappingPairs; } }; #endif //BT_MULTI_SAP_BROADPHASE
btMultiSapBroadphase.h
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