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domBind_material.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domBind_material.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domBind_material_h__ #define __domBind_material_h__ #include
#include
#include
#include
#include
#include
/** * Bind a specific material to a piece of geometry, binding varying and uniform * parameters at the same time. */ class domBind_material : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::BIND_MATERIAL; } public: class domTechnique_common; typedef daeSmartRef
domTechnique_commonRef; typedef daeTArray
domTechnique_common_Array; /** * The technique_common element specifies the bind_material information for * the common profile which all COLLADA implementations need to support. */ class domTechnique_common : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; } protected: // Element /** * The instance_material element specifies the information needed to bind * a geometry to a material. This element must appear at least once. @see * domInstance_material */ domInstance_material_Array elemInstance_material_array; public: //Accessors and Mutators /** * Gets the instance_material element array. * @return Returns a reference to the array of instance_material elements. */ domInstance_material_Array &getInstance_material_array() { return elemInstance_material_array; } /** * Gets the instance_material element array. * @return Returns a constant reference to the array of instance_material elements. */ const domInstance_material_Array &getInstance_material_array() const { return elemInstance_material_array; } protected: /** * Constructor */ domTechnique_common() : elemInstance_material_array() {} /** * Destructor */ virtual ~domTechnique_common() {} /** * Copy Constructor */ domTechnique_common( const domTechnique_common &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; protected: // Elements /** * The bind_material element may contain any number of param elements. @see * domParam */ domParam_Array elemParam_array; /** * The technique_common element specifies the bind_material information for * the common profile which all COLLADA implementations need to support. * @see domTechnique_common */ domTechnique_commonRef elemTechnique_common; /** * This element may contain any number of non-common profile techniques. * @see domTechnique */ domTechnique_Array elemTechnique_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the param element array. * @return Returns a reference to the array of param elements. */ domParam_Array &getParam_array() { return elemParam_array; } /** * Gets the param element array. * @return Returns a constant reference to the array of param elements. */ const domParam_Array &getParam_array() const { return elemParam_array; } /** * Gets the technique_common element. * @return a daeSmartRef to the technique_common element. */ const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; } /** * Gets the technique element array. * @return Returns a reference to the array of technique elements. */ domTechnique_Array &getTechnique_array() { return elemTechnique_array; } /** * Gets the technique element array. * @return Returns a constant reference to the array of technique elements. */ const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domBind_material() : elemParam_array(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {} /** * Destructor */ virtual ~domBind_material() {} /** * Copy Constructor */ domBind_material( const domBind_material &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domBind_material &operator=( const domBind_material &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domBind_material.h
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