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domFloat_array.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domFloat_array.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domFloat_array_h__ #define __domFloat_array_h__ #include
#include
/** * The float_array element declares the storage for a homogenous array of * floating point values. */ class domFloat_array : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::FLOAT_ARRAY; } protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; /** * The count attribute indicates the number of values in the array. Required * attribute. */ domUint attrCount; /** * The digits attribute indicates the number of significant decimal digits * of the float values that can be contained in the array. The default value * is 6. Optional attribute. */ xsShort attrDigits; /** * The magnitude attribute indicates the largest exponent of the float values * that can be contained in the array. The default value is 38. Optional * attribute. */ xsShort attrMagnitude; protected: // Value /** * The domListOfFloats value of the text data of this element. */ domListOfFloats _value; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the count attribute. * @return Returns a domUint of the count attribute. */ domUint getCount() const { return attrCount; } /** * Sets the count attribute. * @param atCount The new value for the count attribute. */ void setCount( domUint atCount ) { attrCount = atCount; _validAttributeArray[2] = true; } /** * Gets the digits attribute. * @return Returns a xsShort of the digits attribute. */ xsShort getDigits() const { return attrDigits; } /** * Sets the digits attribute. * @param atDigits The new value for the digits attribute. */ void setDigits( xsShort atDigits ) { attrDigits = atDigits; _validAttributeArray[3] = true; } /** * Gets the magnitude attribute. * @return Returns a xsShort of the magnitude attribute. */ xsShort getMagnitude() const { return attrMagnitude; } /** * Sets the magnitude attribute. * @param atMagnitude The new value for the magnitude attribute. */ void setMagnitude( xsShort atMagnitude ) { attrMagnitude = atMagnitude; _validAttributeArray[4] = true; } /** * Gets the _value array. * @return Returns a domListOfFloats reference of the _value array. */ domListOfFloats &getValue() { return _value; } /** * Gets the _value array. * @return Returns a constant domListOfFloats reference of the _value array. */ const domListOfFloats &getValue() const { return _value; } /** * Sets the _value array. * @param val The new value for the _value array. */ void setValue( const domListOfFloats &val ) { _value = val; } protected: /** * Constructor */ domFloat_array() : attrId(), attrName(), attrCount(), attrDigits(), attrMagnitude(), _value() {} /** * Destructor */ virtual ~domFloat_array() {} /** * Copy Constructor */ domFloat_array( const domFloat_array &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domFloat_array &operator=( const domFloat_array &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domFloat_array.h
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