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domGlsl_surface_type.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domGlsl_surface_type.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domGlsl_surface_type_h__ #define __domGlsl_surface_type_h__ #include
#include
#include
#include
#include
#include
#include
/** * A surface type for the GLSL profile. This surface inherits from the fx_surface_common * type and adds the ability to programmatically generate textures. */ class domGlsl_surface_type_complexType : public domFx_surface_common_complexType { public: class domGenerator; typedef daeSmartRef
domGeneratorRef; typedef daeTArray
domGenerator_Array; /** * A procedural surface generator. */ class domGenerator : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::GENERATOR; } public: class domName; typedef daeSmartRef
domNameRef; typedef daeTArray
domName_Array; /** * The entry symbol for the shader function. */ class domName : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NAME; } protected: // Attribute xsNCName attrSource; protected: // Value /** * The xsNCName value of the text data of this element. */ xsNCName _value; public: //Accessors and Mutators /** * Gets the source attribute. * @return Returns a xsNCName of the source attribute. */ xsNCName getSource() const { return attrSource; } /** * Sets the source attribute. * @param atSource The new value for the source attribute. */ void setSource( xsNCName atSource ) { *(daeStringRef*)&attrSource = atSource; _validAttributeArray[0] = true; } /** * Gets the value of this element. * @return Returns a xsNCName of the value. */ xsNCName getValue() const { return _value; } /** * Sets the _value of this element. * @param val The new value for this element. */ void setValue( xsNCName val ) { *(daeStringRef*)&_value = val; } protected: /** * Constructor */ domName() : attrSource(), _value() {} /** * Destructor */ virtual ~domName() {} /** * Copy Constructor */ domName( const domName &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domName &operator=( const domName &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; protected: // Elements /** * The annotate element allows you to specify an annotation for this surface * generator. @see domAnnotate */ domFx_annotate_common_Array elemAnnotate_array; /** * The code element allows you to embed GLSL code to use for this surface * generator. @see domCode */ domFx_code_profile_Array elemCode_array; /** * The include element allows you to import GLSL code to use for this surface * generator. @see domInclude */ domFx_include_common_Array elemInclude_array; /** * The entry symbol for the shader function. @see domName */ domNameRef elemName; /** * The setparam element allows you to assign a new value to a previously defined * parameter. @see domSetparam */ domGlsl_setparam_simple_Array elemSetparam_array; /** * Used to preserve order in elements that do not specify strict sequencing of sub-elements. */ daeElementRefArray _contents; /** * Used to preserve order in elements that have a complex content model. */ daeUIntArray _contentsOrder; public: //Accessors and Mutators /** * Gets the annotate element array. * @return Returns a reference to the array of annotate elements. */ domFx_annotate_common_Array &getAnnotate_array() { return elemAnnotate_array; } /** * Gets the annotate element array. * @return Returns a constant reference to the array of annotate elements. */ const domFx_annotate_common_Array &getAnnotate_array() const { return elemAnnotate_array; } /** * Gets the code element array. * @return Returns a reference to the array of code elements. */ domFx_code_profile_Array &getCode_array() { return elemCode_array; } /** * Gets the code element array. * @return Returns a constant reference to the array of code elements. */ const domFx_code_profile_Array &getCode_array() const { return elemCode_array; } /** * Gets the include element array. * @return Returns a reference to the array of include elements. */ domFx_include_common_Array &getInclude_array() { return elemInclude_array; } /** * Gets the include element array. * @return Returns a constant reference to the array of include elements. */ const domFx_include_common_Array &getInclude_array() const { return elemInclude_array; } /** * Gets the name element. * @return a daeSmartRef to the name element. */ const domNameRef getName() const { return elemName; } /** * Gets the setparam element array. * @return Returns a reference to the array of setparam elements. */ domGlsl_setparam_simple_Array &getSetparam_array() { return elemSetparam_array; } /** * Gets the setparam element array. * @return Returns a constant reference to the array of setparam elements. */ const domGlsl_setparam_simple_Array &getSetparam_array() const { return elemSetparam_array; } /** * Gets the _contents array. * @return Returns a reference to the _contents element array. */ daeElementRefArray &getContents() { return _contents; } /** * Gets the _contents array. * @return Returns a constant reference to the _contents element array. */ const daeElementRefArray &getContents() const { return _contents; } protected: /** * Constructor */ domGenerator() : elemAnnotate_array(), elemCode_array(), elemInclude_array(), elemName(), elemSetparam_array() {} /** * Destructor */ virtual ~domGenerator() {} /** * Copy Constructor */ domGenerator( const domGenerator &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domGenerator &operator=( const domGenerator &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; protected: // Element /** * A procedural surface generator. @see domGenerator */ domGeneratorRef elemGenerator; public: //Accessors and Mutators /** * Gets the generator element. * @return a daeSmartRef to the generator element. */ const domGeneratorRef getGenerator() const { return elemGenerator; } protected: /** * Constructor */ domGlsl_surface_type_complexType() : elemGenerator() {} /** * Destructor */ virtual ~domGlsl_surface_type_complexType() {} /** * Copy Constructor */ domGlsl_surface_type_complexType( const domGlsl_surface_type_complexType &cpy ) : domFx_surface_common_complexType() { (void)cpy; } /** * Overloaded assignment operator */ virtual domGlsl_surface_type_complexType &operator=( const domGlsl_surface_type_complexType &cpy ) { (void)cpy; return *this; } }; /** * An element of type domGlsl_surface_type_complexType. */ class domGlsl_surface_type : public daeElement, public domGlsl_surface_type_complexType { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::GLSL_SURFACE_TYPE; } protected: /** * Constructor */ domGlsl_surface_type() {} /** * Destructor */ virtual ~domGlsl_surface_type() {} /** * Copy Constructor */ domGlsl_surface_type( const domGlsl_surface_type &cpy ) : daeElement(), domGlsl_surface_type_complexType() { (void)cpy; } /** * Overloaded assignment operator */ virtual domGlsl_surface_type &operator=( const domGlsl_surface_type &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domGlsl_surface_type.h
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