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domInputLocal.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domInputLocal.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domInputLocal_h__ #define __domInputLocal_h__ #include
#include
/** * The InputLocal type is used to represent inputs that can only reference * resources declared in the same document. */ class domInputLocal_complexType { protected: // Attributes /** * The semantic attribute is the user-defined meaning of the input connection. * Required attribute. */ xsNMTOKEN attrSemantic; /** * The source attribute indicates the location of the data source. Required * attribute. */ domURIFragmentType attrSource; public: //Accessors and Mutators /** * Gets the semantic attribute. * @return Returns a xsNMTOKEN of the semantic attribute. */ xsNMTOKEN getSemantic() const { return attrSemantic; } /** * Sets the semantic attribute. * @param atSemantic The new value for the semantic attribute. */ void setSemantic( xsNMTOKEN atSemantic ) { *(daeStringRef*)&attrSemantic = atSemantic; } /** * Gets the source attribute. * @return Returns a domURIFragmentType reference of the source attribute. */ domURIFragmentType &getSource() { return attrSource; } /** * Gets the source attribute. * @return Returns a constant domURIFragmentType reference of the source attribute. */ const domURIFragmentType &getSource() const { return attrSource; } /** * Sets the source attribute. * @param atSource The new value for the source attribute. */ void setSource( const domURIFragmentType &atSource ) { attrSource = atSource; } protected: /** * Constructor */ domInputLocal_complexType() : attrSemantic(), attrSource() {} /** * Destructor */ virtual ~domInputLocal_complexType() {} /** * Copy Constructor */ domInputLocal_complexType( const domInputLocal_complexType &cpy ) { (void)cpy; } /** * Overloaded assignment operator */ virtual domInputLocal_complexType &operator=( const domInputLocal_complexType &cpy ) { (void)cpy; return *this; } }; /** * An element of type domInputLocal_complexType. */ class domInputLocal : public daeElement, public domInputLocal_complexType { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::INPUTLOCAL; } public: //Accessors and Mutators /** * Gets the semantic attribute. * @return Returns a xsNMTOKEN of the semantic attribute. */ xsNMTOKEN getSemantic() const { return attrSemantic; } /** * Sets the semantic attribute. * @param atSemantic The new value for the semantic attribute. */ void setSemantic( xsNMTOKEN atSemantic ) { *(daeStringRef*)&attrSemantic = atSemantic; _validAttributeArray[0] = true; } /** * Gets the source attribute. * @return Returns a domURIFragmentType reference of the source attribute. */ domURIFragmentType &getSource() { return attrSource; } /** * Gets the source attribute. * @return Returns a constant domURIFragmentType reference of the source attribute. */ const domURIFragmentType &getSource() const { return attrSource; } /** * Sets the source attribute. * @param atSource The new value for the source attribute. */ void setSource( const domURIFragmentType &atSource ) { attrSource = atSource; _validAttributeArray[1] = true; } protected: /** * Constructor */ domInputLocal() {} /** * Destructor */ virtual ~domInputLocal() {} /** * Copy Constructor */ domInputLocal( const domInputLocal &cpy ) : daeElement(), domInputLocal_complexType() { (void)cpy; } /** * Overloaded assignment operator */ virtual domInputLocal &operator=( const domInputLocal &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domInputLocal.h
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