x
Yes
No
Do you want to visit DriveHQ English website?
首页
产品服务
价格
免费试用
下载客户端
关于我们
云文件服务
|
云备份服务
|
FTP服务
|
企业邮箱服务
|
网站托管
|
客户端软件
云文件服务
云备份服务
FTP服务
企业级邮箱服务
网站托管
客户端软件
domNode.h - Hosted on DriveHQ Cloud IT Platform
返回上层目录
上传
下载
共享
发布
新建文件夹
新建文件
复制
剪切
删除
粘贴
评论
升级服务
路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domNode.h
旋转
特效
属性
历史版本
/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domNode_h__ #define __domNode_h__ #include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
/** * Nodes embody the hierarchical relationship of elements in the scene. */ class domNode : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NODE; } protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; /** * The sid attribute is a text string value containing the sub-identifier * of this element. This value must be unique within the scope of the parent * element. Optional attribute. */ xsNCName attrSid; /** * The type attribute indicates the type of the node element. The default * value is “NODE”. Optional attribute. */ domNodeType attrType; /** * The layer attribute indicates the names of the layers to which this node * belongs. For example, a value of “foreground glowing” indicates that * this node belongs to both the ‘foreground’ layer and the ‘glowing’ * layer. The default value is empty, indicating that the node doesn’t * belong to any layer. Optional attribute. */ domListOfNames attrLayer; protected: // Elements /** * The node element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The node element may contain any number of lookat elements. @see domLookat */ domLookat_Array elemLookat_array; /** * The node element may contain any number of matrix elements. @see domMatrix */ domMatrix_Array elemMatrix_array; /** * The node element may contain any number of rotate elements. @see domRotate */ domRotate_Array elemRotate_array; /** * The node element may contain any number of scale elements. @see domScale */ domScale_Array elemScale_array; /** * The node element may contain any number of skew elements. @see domSkew */ domSkew_Array elemSkew_array; /** * The node element may contain any number of translate elements. @see domTranslate */ domTranslate_Array elemTranslate_array; /** * The node element may instance any number of camera objects. @see domInstance_camera */ domInstance_camera_Array elemInstance_camera_array; /** * The node element may instance any number of controller objects. @see * domInstance_controller */ domInstance_controller_Array elemInstance_controller_array; /** * The node element may instance any number of geometry objects. @see domInstance_geometry */ domInstance_geometry_Array elemInstance_geometry_array; /** * The node element may instance any number of light objects. @see domInstance_light */ domInstance_light_Array elemInstance_light_array; /** * The node element may instance any number of node elements or hierarchies * objects. @see domInstance_node */ domInstance_node_Array elemInstance_node_array; /** * The node element may be hierarchical and be the parent of any number of * other node elements. @see domNode */ domNode_Array elemNode_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; /** * Used to preserve order in elements that do not specify strict sequencing of sub-elements. */ daeElementRefArray _contents; /** * Used to preserve order in elements that have a complex content model. */ daeUIntArray _contentsOrder; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the sid attribute. * @return Returns a xsNCName of the sid attribute. */ xsNCName getSid() const { return attrSid; } /** * Sets the sid attribute. * @param atSid The new value for the sid attribute. */ void setSid( xsNCName atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[2] = true; } /** * Gets the type attribute. * @return Returns a domNodeType of the type attribute. */ domNodeType getType() const { return attrType; } /** * Sets the type attribute. * @param atType The new value for the type attribute. */ void setType( domNodeType atType ) { attrType = atType; _validAttributeArray[3] = true; } /** * Gets the layer array attribute. * @return Returns a domListOfNames reference of the layer array attribute. */ domListOfNames &getLayer() { return attrLayer; } /** * Gets the layer array attribute. * @return Returns a constant domListOfNames reference of the layer array attribute. */ const domListOfNames &getLayer() const { return attrLayer; } /** * Sets the layer array attribute. * @param atLayer The new value for the layer array attribute. */ void setLayer( const domListOfNames &atLayer ) { attrLayer = atLayer; _validAttributeArray[4] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the lookat element array. * @return Returns a reference to the array of lookat elements. */ domLookat_Array &getLookat_array() { return elemLookat_array; } /** * Gets the lookat element array. * @return Returns a constant reference to the array of lookat elements. */ const domLookat_Array &getLookat_array() const { return elemLookat_array; } /** * Gets the matrix element array. * @return Returns a reference to the array of matrix elements. */ domMatrix_Array &getMatrix_array() { return elemMatrix_array; } /** * Gets the matrix element array. * @return Returns a constant reference to the array of matrix elements. */ const domMatrix_Array &getMatrix_array() const { return elemMatrix_array; } /** * Gets the rotate element array. * @return Returns a reference to the array of rotate elements. */ domRotate_Array &getRotate_array() { return elemRotate_array; } /** * Gets the rotate element array. * @return Returns a constant reference to the array of rotate elements. */ const domRotate_Array &getRotate_array() const { return elemRotate_array; } /** * Gets the scale element array. * @return Returns a reference to the array of scale elements. */ domScale_Array &getScale_array() { return elemScale_array; } /** * Gets the scale element array. * @return Returns a constant reference to the array of scale elements. */ const domScale_Array &getScale_array() const { return elemScale_array; } /** * Gets the skew element array. * @return Returns a reference to the array of skew elements. */ domSkew_Array &getSkew_array() { return elemSkew_array; } /** * Gets the skew element array. * @return Returns a constant reference to the array of skew elements. */ const domSkew_Array &getSkew_array() const { return elemSkew_array; } /** * Gets the translate element array. * @return Returns a reference to the array of translate elements. */ domTranslate_Array &getTranslate_array() { return elemTranslate_array; } /** * Gets the translate element array. * @return Returns a constant reference to the array of translate elements. */ const domTranslate_Array &getTranslate_array() const { return elemTranslate_array; } /** * Gets the instance_camera element array. * @return Returns a reference to the array of instance_camera elements. */ domInstance_camera_Array &getInstance_camera_array() { return elemInstance_camera_array; } /** * Gets the instance_camera element array. * @return Returns a constant reference to the array of instance_camera elements. */ const domInstance_camera_Array &getInstance_camera_array() const { return elemInstance_camera_array; } /** * Gets the instance_controller element array. * @return Returns a reference to the array of instance_controller elements. */ domInstance_controller_Array &getInstance_controller_array() { return elemInstance_controller_array; } /** * Gets the instance_controller element array. * @return Returns a constant reference to the array of instance_controller elements. */ const domInstance_controller_Array &getInstance_controller_array() const { return elemInstance_controller_array; } /** * Gets the instance_geometry element array. * @return Returns a reference to the array of instance_geometry elements. */ domInstance_geometry_Array &getInstance_geometry_array() { return elemInstance_geometry_array; } /** * Gets the instance_geometry element array. * @return Returns a constant reference to the array of instance_geometry elements. */ const domInstance_geometry_Array &getInstance_geometry_array() const { return elemInstance_geometry_array; } /** * Gets the instance_light element array. * @return Returns a reference to the array of instance_light elements. */ domInstance_light_Array &getInstance_light_array() { return elemInstance_light_array; } /** * Gets the instance_light element array. * @return Returns a constant reference to the array of instance_light elements. */ const domInstance_light_Array &getInstance_light_array() const { return elemInstance_light_array; } /** * Gets the instance_node element array. * @return Returns a reference to the array of instance_node elements. */ domInstance_node_Array &getInstance_node_array() { return elemInstance_node_array; } /** * Gets the instance_node element array. * @return Returns a constant reference to the array of instance_node elements. */ const domInstance_node_Array &getInstance_node_array() const { return elemInstance_node_array; } /** * Gets the node element array. * @return Returns a reference to the array of node elements. */ domNode_Array &getNode_array() { return elemNode_array; } /** * Gets the node element array. * @return Returns a constant reference to the array of node elements. */ const domNode_Array &getNode_array() const { return elemNode_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } /** * Gets the _contents array. * @return Returns a reference to the _contents element array. */ daeElementRefArray &getContents() { return _contents; } /** * Gets the _contents array. * @return Returns a constant reference to the _contents element array. */ const daeElementRefArray &getContents() const { return _contents; } protected: /** * Constructor */ domNode() : attrId(), attrName(), attrSid(), attrType(), attrLayer(), elemAsset(), elemLookat_array(), elemMatrix_array(), elemRotate_array(), elemScale_array(), elemSkew_array(), elemTranslate_array(), elemInstance_camera_array(), elemInstance_controller_array(), elemInstance_geometry_array(), elemInstance_light_array(), elemInstance_node_array(), elemNode_array(), elemExtra_array() {} /** * Destructor */ virtual ~domNode() {} /** * Copy Constructor */ domNode( const domNode &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domNode &operator=( const domNode &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domNode.h
网页地址
文件地址
上一页
140/174
下一页
下载
( 13 KB )
Comments
Total ratings:
0
Average rating:
无评论
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.