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domCg_sampler3D.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\src\1.4\dom\domCg_sampler3D.cpp
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #include
#include
#include
#include
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#include
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daeElementRef domCg_sampler3D::create(daeInt bytes) { domCg_sampler3DRef ref = new(bytes) domCg_sampler3D; return ref; } daeMetaElement * domCg_sampler3D::registerElement() { if ( _Meta != NULL ) return _Meta; _Meta = new daeMetaElement; _Meta->setName( "cg_sampler3D" ); _Meta->registerClass(domCg_sampler3D::create, &_Meta); daeMetaCMPolicy *cm = NULL; daeMetaElementAttribute *mea = NULL; cm = new daeMetaSequence( _Meta, cm, 0, 1, 1 ); cm = new daeMetaSequence( _Meta, cm, 0, 1, 1 ); mea = new daeMetaElementAttribute( _Meta, cm, 0, 1, 1 ); mea->setName( "source" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemSource) ); mea->setElementType( domSource::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 1, 0, 1 ); mea->setName( "wrap_s" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemWrap_s) ); mea->setElementType( domWrap_s::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 2, 0, 1 ); mea->setName( "wrap_t" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemWrap_t) ); mea->setElementType( domWrap_t::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 3, 0, 1 ); mea->setName( "wrap_p" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemWrap_p) ); mea->setElementType( domWrap_p::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 4, 0, 1 ); mea->setName( "minfilter" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemMinfilter) ); mea->setElementType( domMinfilter::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 5, 0, 1 ); mea->setName( "magfilter" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemMagfilter) ); mea->setElementType( domMagfilter::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 6, 0, 1 ); mea->setName( "mipfilter" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemMipfilter) ); mea->setElementType( domMipfilter::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 7, 0, 1 ); mea->setName( "border_color" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemBorder_color) ); mea->setElementType( domBorder_color::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 8, 0, 1 ); mea->setName( "mipmap_maxlevel" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemMipmap_maxlevel) ); mea->setElementType( domMipmap_maxlevel::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementAttribute( _Meta, cm, 9, 0, 1 ); mea->setName( "mipmap_bias" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemMipmap_bias) ); mea->setElementType( domMipmap_bias::registerElement() ); cm->appendChild( mea ); mea = new daeMetaElementArrayAttribute( _Meta, cm, 10, 0, -1 ); mea->setName( "extra" ); mea->setOffset( daeOffsetOf(domCg_sampler3D,elemExtra_array) ); mea->setElementType( domExtra::registerElement() ); cm->appendChild( mea ); cm->setMaxOrdinal( 10 ); cm->getParent()->appendChild( cm ); cm = cm->getParent(); cm->setMaxOrdinal( 10 ); _Meta->setCMRoot( cm ); _Meta->setElementSize(sizeof(domCg_sampler3D)); _Meta->validate(); return _Meta; } daeMetaElement * domCg_sampler3D::_Meta = NULL;
domCg_sampler3D.cpp
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