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domFloat_array.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\src\1.4\dom\domFloat_array.cpp
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #include
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daeElementRef domFloat_array::create(daeInt bytes) { domFloat_arrayRef ref = new(bytes) domFloat_array; return ref; } daeMetaElement * domFloat_array::registerElement() { if ( _Meta != NULL ) return _Meta; _Meta = new daeMetaElement; _Meta->setName( "float_array" ); _Meta->registerClass(domFloat_array::create, &_Meta); // Add attribute: _value { daeMetaAttribute *ma = new daeMetaArrayAttribute; ma->setName( "_value" ); ma->setType( daeAtomicType::get("ListOfFloats")); ma->setOffset( daeOffsetOf( domFloat_array , _value )); ma->setContainer( _Meta ); _Meta->appendAttribute(ma); } // Add attribute: id { daeMetaAttribute *ma = new daeMetaAttribute; ma->setName( "id" ); ma->setType( daeAtomicType::get("xsID")); ma->setOffset( daeOffsetOf( domFloat_array , attrId )); ma->setContainer( _Meta ); _Meta->appendAttribute(ma); } // Add attribute: name { daeMetaAttribute *ma = new daeMetaAttribute; ma->setName( "name" ); ma->setType( daeAtomicType::get("xsNCName")); ma->setOffset( daeOffsetOf( domFloat_array , attrName )); ma->setContainer( _Meta ); _Meta->appendAttribute(ma); } // Add attribute: count { daeMetaAttribute *ma = new daeMetaAttribute; ma->setName( "count" ); ma->setType( daeAtomicType::get("Uint")); ma->setOffset( daeOffsetOf( domFloat_array , attrCount )); ma->setContainer( _Meta ); ma->setIsRequired( true ); _Meta->appendAttribute(ma); } // Add attribute: digits { daeMetaAttribute *ma = new daeMetaAttribute; ma->setName( "digits" ); ma->setType( daeAtomicType::get("xsShort")); ma->setOffset( daeOffsetOf( domFloat_array , attrDigits )); ma->setContainer( _Meta ); ma->setDefault( "6"); _Meta->appendAttribute(ma); } // Add attribute: magnitude { daeMetaAttribute *ma = new daeMetaAttribute; ma->setName( "magnitude" ); ma->setType( daeAtomicType::get("xsShort")); ma->setOffset( daeOffsetOf( domFloat_array , attrMagnitude )); ma->setContainer( _Meta ); ma->setDefault( "38"); _Meta->appendAttribute(ma); } _Meta->setElementSize(sizeof(domFloat_array)); _Meta->validate(); return _Meta; } daeMetaElement * domFloat_array::_Meta = NULL;
domFloat_array.cpp
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