Compro Simulation
Compro Simulation ToolkitMission Simulator System (CST)
Compro Mission Simulator System (CST) software is a unique simulator development and real-time simulation environment. CST is designed to allow rapid reconfiguration to model different aircraft and avionics systems. The design philosophy behind CST addresses a critical industry need - a way to develop simulation and training devices where major components can be conveniently reused and extended to meet new requirements. benefits are:
- A significant reduction in development cost and risk, and a shorter development schedule.
- Realistic dynamic aircraft simulation
- Realistic threat environment simulation
- Mission scenario development
- Real-world digital terrain database
- Out-the-Window (OTW) visual scene
- Reconfigurable cockpit displays
- Networking to other CSTs or other simulator
In addition to being a rapid development tool for these systems, CST also provides for their exercise in a dynamic and potentially adverse environment. It is this ability of CST to simulate both an aircraft and its tactical mission environment that makes it so valuable in training devices -- more valuable than just glass instruments!
About CST
CST is a highly-capable flight training simulator. It provides multiple-player (friend and foe) interactions within a simulated real-world environment. Players may be moving airborne or ground-based vehicles such as aircraft, tanks, or armored personnel carriers; or may be static, such as a surface-to-air missile (SAM) site or anti-aircraft battery. The development and rapid prototyping of new cockpit configurations, as well as the simulation of existing cockpit configurations and aircraft are all possible with CST. CST ensures that flight crew development and/or validation of new cockpit configurations may be performed under realistic, adverse, and/or high workload conditions.
CST simulates a real-world environment built from Defense Mapping Agency (DMA) Digital Terrain Elevation Data (DTED), covered in a shaded terrain skin. You can increase the realism of the environment by adding cultural features such as buildings, roads, rivers, and forests.
Tactical mission environments expose the simulated aircraft to realistic threat stimuli while performing a mission. The threat stimuli are generated via the simulation of enemy aircraft and ground-based defense systems. These threats are in the form of surface-to-air, air-to-surface, and air-to-air engagements, generated wholly within CST or involving multiple MITL simulators.
Specifically, CST lets you define the initial mission conditions (scenario parameters) for the environment and players, and model the operation of sensors and countermeasure equipment, weapons, designators, and enemy air intercept and defense systems. The mission simulation incorporates realistic generic tactical models for system development, test, design validation, and growth. You can direct CST to record all adversary/MITL (friend vs. foe) interactions. You can analyze these recordings statically or dynamically after a mission is complete. CST is also capable of being networked to multiple CSTs and/or non-CST systems.
CST Controls: Many aspects of CST are under your control. CST provides you with the capability to:
Control the simulation
- Run and freeze the state of the simulator
- Select the player cockpit from which to view the mission
- Select the cockpit head-up/head-down view
- Select event login
- Enable/Disable threats
Define mission scenarios
- Geographical mission area
- Multiple dynamic and static players (friend vs. foe)
- Aircraft/Vehicles utilized (friend vs. foe)
- Weapons systems utilized (friend vs. foe)
- Layout of the tactical environment
Review of the mission
- Static event analysis
- Dynamic "God's Eye" replay
Define cockpit instrument configurations
- Known aircraft
- User-developed prototypes
You have control over several aspects of CST. At any time you can pop up the CST main menu to access the control options. Simulation motion can be frozen at any time to assess a situation, check instruments, or select other options. You can jump from your cockpit into the cockpit of any other player to gain that player's view of the mission in progress. The cockpit head-up/head-down view is selectable, which allows you to toggle between those two views (most useful on an CST single-display system). Event logging can be turned on and off, giving you the flexibility to selectively record only those portions of the mission you are interested in analyzing or debriefing at a later time. Threats may be enabled and disabled as well. With threats disabled, you can make practice runs on threat targets without the possibility of being killed, resulting in the need to restart the mission.
Mission Recording and Playback
During trainer operation, CST records key mission events and saves these events on files. These files are used for static analysis and evaluation, or dynamic mission replay from a "Gods's Eye" view. The logged events consist of tactical parameters such as weapon launches, kills, time to detect, and pilot interactions with certain weapons systems. The static analysis generates a report of the logged events that can be printed in hard copy. The replay is run on the trainer display to show the user's situation at each event. The user can then stop, analyze, and start the replay as often as desired. Two support tools are provided for mission analysis: The Event Data Analyzer (EDA) which is used for static analysis, and the Air Combat Maneuvering Instrumentation (ACMI) which is used to perform the dynamic replay.