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uniform_on_sphere.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\random\uniform_on_sphere.hpp
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/* boost random/uniform_on_sphere.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: uniform_on_sphere.hpp 24096 2004-07-27 03:43:34Z dgregor $ * * Revision history * 2001-02-18 moved to individual header files */ #ifndef BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP #define BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP #include
#include
// std::transform #include
// std::bind2nd, std::divides #include
namespace boost { template
> class uniform_on_sphere { public: typedef RealType input_type; typedef Cont result_type; explicit uniform_on_sphere(int dim = 2) : _container(dim), _dim(dim) { } // compiler-generated copy ctor and assignment operator are fine void reset() { _normal.reset(); } template
const result_type & operator()(Engine& eng) { RealType sqsum = 0; for(typename Cont::iterator it = _container.begin(); it != _container.end(); ++it) { RealType val = _normal(eng); *it = val; sqsum += val * val; } #ifndef BOOST_NO_STDC_NAMESPACE using std::sqrt; #endif // for all i: result[i] /= sqrt(sqsum) std::transform(_container.begin(), _container.end(), _container.begin(), std::bind2nd(std::divides
(), sqrt(sqsum))); return _container; } #if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS) template
friend std::basic_ostream
& operator<<(std::basic_ostream
& os, const uniform_on_sphere& sd) { os << sd._dim; return os; } template
friend std::basic_istream
& operator>>(std::basic_istream
& is, uniform_on_sphere& sd) { is >> std::ws >> sd._dim; sd._container.resize(sd._dim); return is; } #endif private: normal_distribution
_normal; result_type _container; int _dim; }; } // namespace boost #endif // BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP
uniform_on_sphere.hpp
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