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CEGUIExceptions.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIExceptions.h
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/*********************************************************************** filename: CEGUIExceptions.h created: 20/2/2004 author: Paul D Turner purpose: Defines exceptions used within the system *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIExceptions_h_ #define _CEGUIExceptions_h_ #include "CEGUIBase.h" #include "CEGUIString.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Root exception class used within the GUI system. */ class CEGUIEXPORT Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ Exception(const String& message); virtual ~Exception(void); /*! \brief Return a reference to the String object describing the reason for the exception being thrown. \return String object containing a message describing the reason for the exception. */ const String& getMessage(void) const {return d_message;} protected: String d_message; }; /*! \brief Exception class used when none of the other classes are applicable */ class CEGUIEXPORT GenericException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ GenericException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when a request was made using a name of an unknown object */ class CEGUIEXPORT UnknownObjectException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ UnknownObjectException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when some impossible request was made for the current system state */ class CEGUIEXPORT InvalidRequestException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ InvalidRequestException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when a file handling problem occurs */ class CEGUIEXPORT FileIOException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ FileIOException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when an problem is detected within the Renderer or related objects */ class CEGUIEXPORT RendererException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ RendererException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when an attempt is made to use an object name that is already in use within the system */ class CEGUIEXPORT AlreadyExistsException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ AlreadyExistsException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when a memory handling error is detected */ class CEGUIEXPORT MemoryException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ MemoryException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when some required object or parameter is null */ class CEGUIEXPORT NullObjectException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ NullObjectException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when some attempt to delete, remove, or otherwise invalidate some object that is still in use occurs. */ class CEGUIEXPORT ObjectInUseException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ ObjectInUseException(const String& message) : Exception(message) {} }; /*! \brief Exception class used when a scripting error occurs */ class CEGUIEXPORT ScriptException : public Exception { public: /************************************************************************* Construction and Destruction *************************************************************************/ ScriptException(const String& message) : Exception(message) {} }; } // End of CEGUI namespace section #endif // end of guard _CEGUIExceptions_h_
CEGUIExceptions.h
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