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CEGUIFactoryModule.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIFactoryModule.h
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/*********************************************************************** filename: CEGUIFactoryModule.h created: 12/4/2004 author: Paul D Turner purpose: Defines interface for object that controls a loadable module (.dll/.so/ whatever) that contains concrete window / widget implementations and their factories. *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFactoryModule_h_ #define _CEGUIFactoryModule_h_ #include "CEGUIDynamicModule.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class that encapsulates access to a dynamic loadable module containing implementations of Windows, Widgets, and their factories. */ class FactoryModule { public: /*! \brief Construct the FactoryModule object by loading the dynamic loadable module specified. \param filename String object holding the filename of a loadable module. \return Nothing */ FactoryModule(const String& filename); /*! \brief Destroys the FactoryModule object and unloads any loadable module. \return Nothing */ virtual ~FactoryModule(void); /*! \brief Register a WindowFactory for \a type Windows. \param type String object holding the name of the Window type a factory is to be registered for. \return Nothing. */ void registerFactory(const String& type) const; /*! \brief Register all factories available in this module. \return uint value indicating the number of factories registered. */ uint registerAllFactories() const; private: /************************************************************************* Implementation Data *************************************************************************/ static const char RegisterFactoryFunctionName[]; static const char RegisterAllFunctionName[]; typedef void (*FactoryRegisterFunction)(const String&); typedef uint (*RegisterAllFunction)(void); FactoryRegisterFunction d_regFunc; //!< Pointer to the function called to register factories. RegisterAllFunction d_regAllFunc; //!< Pointer to a function called to register all factories in a module. DynamicModule d_module; }; } // End of CEGUI namespace section #endif // end of guard _CEGUIFactoryModule_h_
CEGUIFactoryModule.h
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