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CEGUITabButton.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUITabButton.h
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/*********************************************************************** filename: CEGUITabButton.h created: 8/8/2004 author: Steve Streeting purpose: Interface to base class for TabButton widget *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUITabButton_h_ #define _CEGUITabButton_h_ #include "CEGUIBase.h" #include "elements/CEGUIButtonBase.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Base class for TabButtons. A TabButton based class is used internally as the button that appears at the top of a TabControl widget to select the active tab pane. */ class CEGUIEXPORT TabButton : public ButtonBase { public: static const String EventNamespace; //!< Namespace for global events static const String WidgetTypeName; //!< Window factory name /************************************************************************* Event name constants *************************************************************************/ // generated internally by Window static const String EventClicked; //!< The button was clicked. static const String EventDragged; //!< Attempt to drag the button with middle button. static const String EventScrolled; //!< Scroll wheel activated on top of the button. /************************************************************************* Construction and Destruction *************************************************************************/ /*! \brief Constructor for base TabButton class */ TabButton(const String& type, const String& name); /*! \brief Destructor for TabButton class */ virtual ~TabButton(void); /*! \brief Set whether this tab button is selected or not */ virtual void setSelected(bool selected) { d_selected = selected; requestRedraw(); } /*! \brief Return whether this tab button is selected or not */ bool isSelected(void) const { return d_selected; } /*! \brief Set the target window which is the content pane which this button is covering. */ void setTargetWindow(Window* wnd); /*! \brief Get the target window which is the content pane which this button is covering. */ Window* getTargetWindow(void) { return d_targetWindow; } protected: /************************************************************************* Implementation Data *************************************************************************/ bool d_selected; //!< Is this button selected? bool d_dragging; //!< In drag mode or not Window* d_targetWindow; //!< The target window which this button is representing /************************************************************************* New Event Handlers *************************************************************************/ /*! \brief handler invoked internally when the button is clicked. */ virtual void onClicked(WindowEventArgs& e); /************************************************************************* Overridden Event Handlers *************************************************************************/ virtual void onMouseButtonUp(MouseEventArgs& e); virtual void onMouseButtonDown(MouseEventArgs& e); virtual void onMouseWheel(MouseEventArgs& e); virtual void onMouseMove(MouseEventArgs& e); /************************************************************************* Implementation Functions *************************************************************************/ /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="TabButton") return true; return ButtonBase::testClassName_impl(class_name); } }; } // End of CEGUI namespace section #endif // end of guard _CEGUITabButton_h_
CEGUITabButton.h
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