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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\sequence\intrinsic\begin.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_BEGIN_04052005_1132) #define FUSION_BEGIN_04052005_1132 #include
namespace boost { namespace fusion { // Special tags: struct sequence_facade_tag; // iterator facade tag struct boost_tuple_tag; // boost::tuples::tuple tag struct array_tag; // boost::array tag struct mpl_sequence_tag; // mpl sequence tag struct std_pair_tag; // std::pair tag namespace extension { template
struct begin_impl { template
struct apply; }; template <> struct begin_impl
{ template
struct apply : Sequence::template begin
{}; }; template <> struct begin_impl
; template <> struct begin_impl
; template <> struct begin_impl
; template <> struct begin_impl
; } namespace result_of { template
struct begin : extension::begin_impl
::type>:: template apply
{}; } template
inline typename result_of::begin
::type const begin(Sequence& seq) { return result_of::begin
::call(seq); } template
inline typename result_of::begin
::type const begin(Sequence const& seq) { return result_of::begin
::call(seq); } }} #endif
begin.hpp
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