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empty.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\sequence\intrinsic\empty.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_EMPTY_09162005_0335) #define FUSION_EMPTY_09162005_0335 #include <boost/fusion/sequence/intrinsic/size.hpp> #include <boost/mpl/bool.hpp> #include <boost/fusion/support/tag_of.hpp> namespace boost { namespace fusion { // Special tags: struct sequence_facade_tag; struct mpl_sequence_tag; // mpl sequence tag namespace extension { template <typename Tag> struct empty_impl { template <typename Sequence> struct apply : mpl::bool_<(result_of::size<Sequence>::value == 0)> {}; }; template <> struct empty_impl<sequence_facade_tag> { template <typename Sequence> struct apply : Sequence::template empty<Sequence> {}; }; template <> struct empty_impl<mpl_sequence_tag>; } namespace result_of { template <typename Sequence> struct empty : extension::empty_impl<typename detail::tag_of<Sequence>::type>:: template apply<Sequence> {}; } template <typename Sequence> inline typename result_of::empty<Sequence>::type empty(Sequence const&) { typedef typename result_of::empty<Sequence>::type result; return result(); } }} #endif
empty.hpp
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