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Light.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\GameEngine\Light.h
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#pragma once #include "Game3DInstance.h" #include
using namespace std; #include
namespace DarkBattle{ //class Light; //extern list
lightPool; //extern list
::iterator currentIterator; class Game3DInstance; class Light{ private: #define LIGHT_NOTLIGHT -1 #define LIGHT_TYPES 2 static const char* lightNames[LIGHT_TYPES]; //#define LIGHT_LAMPPOST 0 //#define LIGHT_EYE 1 static int identifyLightType(const char* name); const Game3DInstance* pInstance; float lightFallOff; float* pLightRange; float lightColor[3]; bool isSpotLight; D3DXMATRIX (Light::*getTransform)(); D3DXMATRIX getLightEyeTransform(); D3DXMATRIX getLampPostTransform(); public: static enum LightTypesConst{LamPost,LightEye}; static Light* CreateLight(const Game3DInstance* pInstance, int type); Light(const Game3DInstance* pInstance, const char* name); inline float GetLightRange(){return *(this->pLightRange);} inline float GetLightFallOff(){return this->lightFallOff;} inline float* GetLightColor(){return this->lightColor;} inline bool IsSpotLight(){return this->isSpotLight;} D3DXVECTOR3 GetLightDirection(); float GetLightRadius(); D3DXMATRIX GetTransform(){return (this->*getTransform)();} static bool CheckNameBelongToThisClass(const char* name){ return (identifyLightType(name)!=LIGHT_NOTLIGHT); } static Light* IterationBegin(); static bool IterationEnd(); static Light* IterationNextElement(); }; }
Light.h
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