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domPhysics_model.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domPhysics_model.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domPhysics_model_h__ #define __domPhysics_model_h__ #include
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/** * This element allows for building complex combinations of rigid-bodies and * constraints that may be instantiated multiple times. */ class domPhysics_model : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PHYSICS_MODEL; } protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; protected: // Elements /** * The physics_model element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * The physics_model may define any number of rigid_body elements. @see * domRigid_body */ domRigid_body_Array elemRigid_body_array; /** * The physics_model may define any number of rigid_constraint elements. * @see domRigid_constraint */ domRigid_constraint_Array elemRigid_constraint_array; /** * The physics_model may instance any number of other physics_model elements. * @see domInstance_physics_model */ domInstance_physics_model_Array elemInstance_physics_model_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the rigid_body element array. * @return Returns a reference to the array of rigid_body elements. */ domRigid_body_Array &getRigid_body_array() { return elemRigid_body_array; } /** * Gets the rigid_body element array. * @return Returns a constant reference to the array of rigid_body elements. */ const domRigid_body_Array &getRigid_body_array() const { return elemRigid_body_array; } /** * Gets the rigid_constraint element array. * @return Returns a reference to the array of rigid_constraint elements. */ domRigid_constraint_Array &getRigid_constraint_array() { return elemRigid_constraint_array; } /** * Gets the rigid_constraint element array. * @return Returns a constant reference to the array of rigid_constraint elements. */ const domRigid_constraint_Array &getRigid_constraint_array() const { return elemRigid_constraint_array; } /** * Gets the instance_physics_model element array. * @return Returns a reference to the array of instance_physics_model elements. */ domInstance_physics_model_Array &getInstance_physics_model_array() { return elemInstance_physics_model_array; } /** * Gets the instance_physics_model element array. * @return Returns a constant reference to the array of instance_physics_model elements. */ const domInstance_physics_model_Array &getInstance_physics_model_array() const { return elemInstance_physics_model_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domPhysics_model() : attrId(), attrName(), elemAsset(), elemRigid_body_array(), elemRigid_constraint_array(), elemInstance_physics_model_array(), elemExtra_array() {} /** * Destructor */ virtual ~domPhysics_model() {} /** * Copy Constructor */ domPhysics_model( const domPhysics_model &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domPhysics_model &operator=( const domPhysics_model &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domPhysics_model.h
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