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domPhysics_scene.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\1.4\dom\domPhysics_scene.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __domPhysics_scene_h__ #define __domPhysics_scene_h__ #include
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class domPhysics_scene : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PHYSICS_SCENE; } public: class domTechnique_common; typedef daeSmartRef
domTechnique_commonRef; typedef daeTArray
domTechnique_common_Array; /** * The technique_common element specifies the physics_scene information for * the common profile which all COLLADA implementations need to support. */ class domTechnique_common : public daeElement { public: COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; } protected: // Elements /** * The gravity vector to use for the physics_scene. @see domGravity */ domTargetableFloat3Ref elemGravity; /** * The time_step for the physics_scene. @see domTime_step */ domTargetableFloatRef elemTime_step; public: //Accessors and Mutators /** * Gets the gravity element. * @return a daeSmartRef to the gravity element. */ const domTargetableFloat3Ref getGravity() const { return elemGravity; } /** * Gets the time_step element. * @return a daeSmartRef to the time_step element. */ const domTargetableFloatRef getTime_step() const { return elemTime_step; } protected: /** * Constructor */ domTechnique_common() : elemGravity(), elemTime_step() {} /** * Destructor */ virtual ~domTechnique_common() {} /** * Copy Constructor */ domTechnique_common( const domTechnique_common &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; protected: // Attributes /** * The id attribute is a text string containing the unique identifier of * this element. This value must be unique within the instance document. * Optional attribute. */ xsID attrId; /** * The name attribute is the text string name of this element. Optional attribute. */ xsNCName attrName; protected: // Elements /** * The physics_scene element may contain an asset element. @see domAsset */ domAssetRef elemAsset; /** * There may be any number of instance_force_field elements. @see domInstance_force_field */ domInstance_force_field_Array elemInstance_force_field_array; /** * There may be any number of instance_physics_model elements. @see domInstance_physics_model */ domInstance_physics_model_Array elemInstance_physics_model_array; /** * The technique_common element specifies the physics_scene information for * the common profile which all COLLADA implementations need to support. * @see domTechnique_common */ domTechnique_commonRef elemTechnique_common; /** * This element may contain any number of non-common profile techniques. * @see domTechnique */ domTechnique_Array elemTechnique_array; /** * The extra element may appear any number of times. @see domExtra */ domExtra_Array elemExtra_array; public: //Accessors and Mutators /** * Gets the id attribute. * @return Returns a xsID of the id attribute. */ xsID getId() const { return attrId; } /** * Sets the id attribute. * @param atId The new value for the id attribute. */ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; } /** * Gets the name attribute. * @return Returns a xsNCName of the name attribute. */ xsNCName getName() const { return attrName; } /** * Sets the name attribute. * @param atName The new value for the name attribute. */ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } /** * Gets the asset element. * @return a daeSmartRef to the asset element. */ const domAssetRef getAsset() const { return elemAsset; } /** * Gets the instance_force_field element array. * @return Returns a reference to the array of instance_force_field elements. */ domInstance_force_field_Array &getInstance_force_field_array() { return elemInstance_force_field_array; } /** * Gets the instance_force_field element array. * @return Returns a constant reference to the array of instance_force_field elements. */ const domInstance_force_field_Array &getInstance_force_field_array() const { return elemInstance_force_field_array; } /** * Gets the instance_physics_model element array. * @return Returns a reference to the array of instance_physics_model elements. */ domInstance_physics_model_Array &getInstance_physics_model_array() { return elemInstance_physics_model_array; } /** * Gets the instance_physics_model element array. * @return Returns a constant reference to the array of instance_physics_model elements. */ const domInstance_physics_model_Array &getInstance_physics_model_array() const { return elemInstance_physics_model_array; } /** * Gets the technique_common element. * @return a daeSmartRef to the technique_common element. */ const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; } /** * Gets the technique element array. * @return Returns a reference to the array of technique elements. */ domTechnique_Array &getTechnique_array() { return elemTechnique_array; } /** * Gets the technique element array. * @return Returns a constant reference to the array of technique elements. */ const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; } /** * Gets the extra element array. * @return Returns a reference to the array of extra elements. */ domExtra_Array &getExtra_array() { return elemExtra_array; } /** * Gets the extra element array. * @return Returns a constant reference to the array of extra elements. */ const domExtra_Array &getExtra_array() const { return elemExtra_array; } protected: /** * Constructor */ domPhysics_scene() : attrId(), attrName(), elemAsset(), elemInstance_force_field_array(), elemInstance_physics_model_array(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {} /** * Destructor */ virtual ~domPhysics_scene() {} /** * Copy Constructor */ domPhysics_scene( const domPhysics_scene &cpy ) : daeElement() { (void)cpy; } /** * Overloaded assignment operator */ virtual domPhysics_scene &operator=( const domPhysics_scene &cpy ) { (void)cpy; return *this; } public: // STATIC METHODS /** * Creates an instance of this class and returns a daeElementRef referencing it. * @param bytes The size allocated for this instance. * @return a daeElementRef referencing an instance of this object. */ static DLLSPEC daeElementRef create(daeInt bytes); /** * Creates a daeMetaElement object that describes this element in the meta object reflection framework. * If a daeMetaElement already exists it will return that instead of creating a new one. * @return A daeMetaElement describing this COLLADA element. */ static DLLSPEC daeMetaElement* registerElement(); public: // STATIC MEMBERS /** * The daeMetaElement that describes this element in the meta object reflection framework. */ static DLLSPEC daeMetaElement* _Meta; }; #endif
domPhysics_scene.h
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